Cache animated tile speed, use btree map for animated tiles
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@@ -139,6 +139,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
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{ XSLFI_ONE_WAY_DT_ROAD_STOP, XSCF_NULL, 1, 1, "one_way_dt_road_stop", nullptr, nullptr, nullptr },
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{ XSLFI_ONE_WAY_ROAD_STATE, XSCF_NULL, 1, 1, "one_way_road_state", nullptr, nullptr, nullptr },
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{ XSLFI_VENC_CHUNK, XSCF_IGNORABLE_ALL, 1, 1, "venc_chunk", nullptr, nullptr, "VENC" },
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{ XSLFI_ANIMATED_TILE_EXTRA, XSCF_NULL, 1, 1, "animated_tile_extra", nullptr, nullptr, nullptr },
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{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
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};
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