Cache animated tile speed, use btree map for animated tiles
This commit is contained in:
@@ -93,6 +93,7 @@ enum SlXvFeatureIndex {
|
||||
XSLFI_ONE_WAY_DT_ROAD_STOP, ///< One-way drive-through road stops
|
||||
XSLFI_ONE_WAY_ROAD_STATE, ///< One-way road state cache
|
||||
XSLFI_VENC_CHUNK, ///< VENC chunk
|
||||
XSLFI_ANIMATED_TILE_EXTRA, ///< Animated tile extra info
|
||||
|
||||
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
|
||||
XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk
|
||||
|
||||
Reference in New Issue
Block a user