Cache animated tile speed, use btree map for animated tiles

This commit is contained in:
Jonathan G Rennison
2020-11-24 19:02:38 +00:00
parent 72a7ae25e8
commit 2ad446369d
23 changed files with 267 additions and 56 deletions

View File

@@ -93,6 +93,7 @@ enum SlXvFeatureIndex {
XSLFI_ONE_WAY_DT_ROAD_STOP, ///< One-way drive-through road stops
XSLFI_ONE_WAY_ROAD_STATE, ///< One-way road state cache
XSLFI_VENC_CHUNK, ///< VENC chunk
XSLFI_ANIMATED_TILE_EXTRA, ///< Animated tile extra info
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk