(svn r17185) -Codechange: Tweak depot gui and vehicle lists, so text overlaps less with vehicle images.

This commit is contained in:
frosch
2009-08-15 11:47:11 +00:00
parent 1f3f53f421
commit 2ad4bf74a1
5 changed files with 18 additions and 19 deletions

View File

@@ -793,11 +793,12 @@ static void DrawVehicleImage(const Vehicle *v, int x, int y, VehicleID selection
/**
* Draw all the vehicle list items.
* @param x the position from where to draw the items.
* @param selected_vehicle the vehicle that is to be selected
*/
void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehicle)
void BaseVehicleListWindow::DrawVehicleListItems(VehicleID selected_vehicle)
{
int left = this->widget[VLW_WIDGET_LIST].left + WD_MATRIX_LEFT;
int right = this->widget[VLW_WIDGET_LIST].right - WD_MATRIX_RIGHT;
int y = PLY_WND_PRC__OFFSET_TOP_WIDGET;
uint max = min(this->vscroll.pos + this->vscroll.cap, this->vehicles.Length());
for (uint i = this->vscroll.pos; i < max; ++i) {
@@ -807,20 +808,20 @@ void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehic
SetDParam(0, v->GetDisplayProfitThisYear());
SetDParam(1, v->GetDisplayProfitLastYear());
DrawVehicleImage(v, x + 19, y + 6, selected_vehicle, this->widget[VLW_WIDGET_LIST].right - this->widget[VLW_WIDGET_LIST].left - 20, 0);
DrawString(x + 19, this->widget[VLW_WIDGET_LIST].right, y + this->resize.step_height - 8, STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR);
DrawVehicleImage(v, left + 19, y + 5, selected_vehicle, right - left + 1 - 19, 0);
DrawString(left + 19, right, y + this->resize.step_height - 8, STR_VEHICLE_LIST_PROFIT_THIS_YEAR_LAST_YEAR);
if (v->name != NULL) {
/* The vehicle got a name so we will print it */
SetDParam(0, v->index);
DrawString(x + 19, this->widget[VLW_WIDGET_LIST].right, y, STR_TINY_BLACK_VEHICLE);
DrawString(left + 19, right, y, STR_TINY_BLACK_VEHICLE);
} else if (v->group_id != DEFAULT_GROUP) {
/* The vehicle has no name, but is member of a group, so print group name */
SetDParam(0, v->group_id);
DrawString(x + 19, this->widget[VLW_WIDGET_LIST].right, y, STR_TINT_GROUP, TC_BLACK);
DrawString(left + 19, right, y, STR_TINT_GROUP, TC_BLACK);
}
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, x + 138, this->widget[VLW_WIDGET_LIST].right, y);
if (this->resize.step_height == PLY_WND_PRC__SIZE_OF_ROW_BIG) DrawSmallOrderList(v, left + 138, right, y);
if (v->IsInDepot()) {
str = STR_BLUE_COMMA;
@@ -829,9 +830,9 @@ void BaseVehicleListWindow::DrawVehicleListItems(int x, VehicleID selected_vehic
}
SetDParam(0, v->unitnumber);
DrawString(x, this->widget[VLW_WIDGET_LIST].right, y + 2, str);
DrawString(left, right, y + 2, str);
DrawVehicleProfitButton(v, x, y + 13);
DrawVehicleProfitButton(v, left, y + 13);
y += this->resize.step_height;
}
@@ -911,7 +912,6 @@ struct VehicleListWindow : public BaseVehicleListWindow {
virtual void OnPaint()
{
int x = 2;
const Owner owner = this->owner;
const uint16 window_type = this->window_number & VLW_MASK;
const uint16 index = GB(this->window_number, 16, 16);
@@ -991,7 +991,7 @@ struct VehicleListWindow : public BaseVehicleListWindow {
/* draw arrow pointing up/down for ascending/descending sorting */
this->DrawSortButtonState(VLW_WIDGET_SORT_ORDER, this->vehicles.IsDescSortOrder() ? SBS_DOWN : SBS_UP);
this->DrawVehicleListItems(x, INVALID_VEHICLE);
this->DrawVehicleListItems(INVALID_VEHICLE);
}
virtual void OnClick(Point pt, int widget)