Change road vehicle path cache to be optional and use ring buffers
Show path cache in debug window
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@@ -924,8 +924,8 @@ static bool CheckRoadInfraUnsuitableForOvertaking(OvertakeData *od)
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if (trackbits & ~TRACK_BIT_CROSS) {
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RoadCachedOneWayState rcows = GetRoadCachedOneWayState(od->tile);
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if (rcows == RCOWS_SIDE_JUNCTION) {
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const RoadVehPathCache &pc = od->v->path;
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if (!pc.empty() && pc.tile.front() == od->tile && !IsStraightRoadTrackdir(pc.td.front())) {
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const RoadVehPathCache *pc = od->v->cached_path.get();
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if (pc != nullptr && !pc->empty() && pc->front_tile() == od->tile && !IsStraightRoadTrackdir(pc->front_td())) {
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/* cached path indicates that we are turning here, do not overtake */
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return true;
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}
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@@ -1210,7 +1210,7 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
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trackdirs &= DiagdirReachesTrackdirs(enterdir);
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if (trackdirs == TRACKDIR_BIT_NONE) {
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/* If vehicle expected a path, it no longer exists, so invalidate it. */
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if (!v->path.empty()) v->path.clear();
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if (v->cached_path != nullptr) v->cached_path->clear();
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/* No reachable tracks, so we'll reverse */
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return_track(_road_reverse_table[enterdir]);
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}
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@@ -1241,40 +1241,39 @@ static Trackdir RoadFindPathToDest(RoadVehicle *v, TileIndex tile, DiagDirection
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/* Only one track to choose between? */
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if (KillFirstBit(trackdirs) == TRACKDIR_BIT_NONE) {
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if (!v->path.empty() && v->path.tile.front() == tile) {
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if (v->cached_path != nullptr && !v->cached_path->empty() && v->cached_path->front_tile() == tile) {
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/* Vehicle expected a choice here, invalidate its path. */
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v->path.clear();
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v->cached_path->clear();
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}
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return_track(FindFirstBit2x64(trackdirs));
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}
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/* Path cache is out of date, clear it */
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if (!v->path.empty() && v->path.layout_ctr != _road_layout_change_counter) {
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v->path.clear();
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if (v->cached_path != nullptr && !v->cached_path->empty() && v->cached_path->layout_ctr != _road_layout_change_counter) {
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v->cached_path->clear();
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}
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/* Attempt to follow cached path. */
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if (!v->path.empty()) {
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if (v->path.tile.front() != tile) {
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if (v->cached_path != nullptr && !v->cached_path->empty()) {
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if (v->cached_path->front_tile() != tile) {
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/* Vehicle didn't expect a choice here, invalidate its path. */
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v->path.clear();
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v->cached_path->clear();
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} else {
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Trackdir trackdir = v->path.td.front();
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Trackdir trackdir = v->cached_path->front_td();
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if (HasBit(trackdirs, trackdir)) {
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v->path.td.pop_front();
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v->path.tile.pop_front();
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v->cached_path->pop_front();
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return_track(trackdir);
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}
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/* Vehicle expected a choice which is no longer available. */
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v->path.clear();
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v->cached_path->clear();
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}
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}
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switch (_settings_game.pf.pathfinder_for_roadvehs) {
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case VPF_NPF: best_track = NPFRoadVehicleChooseTrack(v, tile, enterdir, path_found); break;
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case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found, v->path); break;
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case VPF_YAPF: best_track = YapfRoadVehicleChooseTrack(v, tile, enterdir, trackdirs, path_found, v->GetOrCreatePathCache()); break;
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default: NOT_REACHED();
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}
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@@ -1814,8 +1813,7 @@ again:
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if (u != nullptr) {
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v->cur_speed = u->First()->cur_speed;
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/* We might be blocked, prevent pathfinding rerun as we already know where we are heading to. */
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v->path.tile.push_front(tile);
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v->path.td.push_front(dir);
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v->GetOrCreatePathCache().push_front(tile, dir);
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return false;
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}
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}
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@@ -1931,8 +1929,7 @@ again:
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if (u != nullptr) {
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v->cur_speed = u->First()->cur_speed;
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/* We might be blocked, prevent pathfinding rerun as we already know where we are heading to. */
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v->path.tile.push_front(v->tile);
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v->path.td.push_front(dir);
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v->GetOrCreatePathCache().push_front(v->tile, dir);
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return false;
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}
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}
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@@ -2226,7 +2223,7 @@ bool RoadVehicle::Tick()
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void RoadVehicle::SetDestTile(TileIndex tile)
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{
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if (tile == this->dest_tile) return;
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this->path.clear();
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if (this->cached_path != nullptr) this->cached_path->clear();
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this->dest_tile = tile;
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}
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