(svn r13632) -Codechange: Use 'void *' for user-data of CircularTileSearch().

This commit is contained in:
frosch
2008-06-25 18:46:05 +00:00
parent b7dfaa2ced
commit 2b071f84ea
5 changed files with 32 additions and 28 deletions

View File

@@ -2182,12 +2182,13 @@ static bool DoBuildStatueOfCompany(TileIndex tile, TownID town_id)
/**
* Search callback function for TownActionBuildStatue
* @param tile on which to perform the search
* @param town_id The town_id for which we want a statue
* @param user_data The town_id for which we want a statue
* @return the result of the test
*/
static bool SearchTileForStatue(TileIndex tile, uint32 town_id)
static bool SearchTileForStatue(TileIndex tile, void *user_data)
{
return DoBuildStatueOfCompany(tile, town_id);
TownID *town_id = (TownID *)user_data;
return DoBuildStatueOfCompany(tile, *town_id);
}
/**
@@ -2199,7 +2200,7 @@ static void TownActionBuildStatue(Town *t)
{
TileIndex tile = t->xy;
if (CircularTileSearch(&tile, 9, SearchTileForStatue, t->index)) {
if (CircularTileSearch(&tile, 9, SearchTileForStatue, &t->index)) {
SetBit(t->statues, _current_player); // Once found and built, "inform" the Town
}
}