(svn r2486) Turn TILE_FROM_XY into an inline function and rename it to TileVirtXY
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@@ -1023,7 +1023,7 @@ static Town *AllocateTown(void)
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*/
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int32 CmdBuildTown(int x, int y, uint32 flags, uint32 p1, uint32 p2)
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{
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TileIndex tile = TILE_FROM_XY(x,y);
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TileIndex tile = TileVirtXY(x, y);
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TileInfo ti;
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Town *t;
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uint32 townnameparts;
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