Restore to original (and more normal) framerect padding.
This commit is contained in:
@@ -1821,7 +1821,7 @@ struct BuildVehicleWindow : Window {
|
|||||||
int needed_height = this->details_height;
|
int needed_height = this->details_height;
|
||||||
/* Draw details panels. */
|
/* Draw details panels. */
|
||||||
if (this->sel_engine != INVALID_ENGINE) {
|
if (this->sel_engine != INVALID_ENGINE) {
|
||||||
const Rect r = this->GetWidget<NWidgetBase>(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.frametext, WidgetDimensions::scaled.framerect);
|
const Rect r = this->GetWidget<NWidgetBase>(WID_BV_PANEL)->GetCurrentRect().Shrink(WidgetDimensions::scaled.framerect);
|
||||||
int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te);
|
int text_end = DrawVehiclePurchaseInfo(r.left, r.right, r.top, this->sel_engine, this->te);
|
||||||
needed_height = std::max(needed_height, (text_end - r.top) / GetCharacterHeight(FS_NORMAL));
|
needed_height = std::max(needed_height, (text_end - r.top) / GetCharacterHeight(FS_NORMAL));
|
||||||
}
|
}
|
||||||
|
Reference in New Issue
Block a user