(svn r11646) -Codechange: check whether (some) characters are missing in the current 'font' for the 'currently' chosen language and give a warning when that does happen.
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@@ -255,6 +255,7 @@ static void GameOptionsWndProc(Window *w, WindowEvent *e)
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break;
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case 24: /* Change interface language */
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ReadLanguagePack(e->we.dropdown.index);
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CheckForMissingGlyphsInLoadedLanguagePack();
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UpdateAllStationVirtCoord();
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MarkWholeScreenDirty();
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break;
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