(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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@@ -31,12 +31,12 @@ static byte _selected_airport_type;
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static void ShowBuildAirportPicker(Window *parent);
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void CcBuildAirport(bool success, TileIndex tile, uint32 p1, uint32 p2)
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void CcBuildAirport(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) {
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SndPlayTileFx(SND_1F_SPLAT, tile);
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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}
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if (result.Failed()) return;
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SndPlayTileFx(SND_1F_SPLAT, tile);
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if (!_settings_client.gui.persistent_buildingtools) ResetObjectToPlace();
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}
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static void PlaceAirport(TileIndex tile)
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