(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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@@ -44,14 +44,14 @@ typedef GUIList<BuildBridgeData> GUIBridgeList;
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/**
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* Callback executed after a build Bridge CMD has been called
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*
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* @param success True if the build succeded
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* @param result Whether the build succeded
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* @param tile The tile where the command has been executed
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* @param p1 not used
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* @param p2 not used
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*/
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void CcBuildBridge(bool success, TileIndex tile, uint32 p1, uint32 p2)
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void CcBuildBridge(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
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if (result.Succeeded()) SndPlayTileFx(SND_27_BLACKSMITH_ANVIL, tile);
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}
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/* Names of the build bridge selection window */
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