(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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@@ -635,7 +635,7 @@ bool DoCommandP(TileIndex tile, uint32 p1, uint32 p2, uint32 cmd, CommandCallbac
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_docommand_recursive = 0;
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if (callback) callback(true, tile, p1, p2);
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if (callback) callback(res2, tile, p1, p2);
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ClearStorageChanges(true);
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return true;
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@@ -648,7 +648,7 @@ show_error:
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callb_err:
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_docommand_recursive = 0;
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if (callback) callback(false, tile, p1, p2);
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if (callback) callback(CMD_ERROR, tile, p1, p2);
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ClearStorageChanges(false);
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return false;
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}
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