(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.

-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
This commit is contained in:
rubidium
2010-01-11 18:46:09 +00:00
parent 48df0d4e06
commit 2b97f38cd1
25 changed files with 137 additions and 150 deletions

View File

@@ -392,13 +392,13 @@ struct Command {
* are from the #CommandProc callback type. The boolean parameter indicates if the
* command succeeded or failed.
*
* @param success If the command succeeded or not.
* @param result The result of the executed command
* @param tile The tile of the command action
* @param p1 Additional data of the command
* @param p1 Additional data of the command
* @see CommandProc
*/
typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
typedef void CommandCallback(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2);
/**
* Structure for buffering the build command when selecting a station to join.