(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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@@ -392,13 +392,13 @@ struct Command {
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* are from the #CommandProc callback type. The boolean parameter indicates if the
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* command succeeded or failed.
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*
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* @param success If the command succeeded or not.
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* @param result The result of the executed command
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* @param tile The tile of the command action
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* @param p1 Additional data of the command
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* @param p1 Additional data of the command
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* @see CommandProc
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*/
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typedef void CommandCallback(bool success, TileIndex tile, uint32 p1, uint32 p2);
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typedef void CommandCallback(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2);
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/**
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* Structure for buffering the build command when selecting a station to join.
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