(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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@@ -485,7 +485,6 @@ public:
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}
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case GRP_WIDGET_CREATE_GROUP: { // Create a new group
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extern void CcCreateGroup(bool success, TileIndex tile, uint32 p1, uint32 p2);
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DoCommandP(0, this->vehicle_type, 0, CMD_CREATE_GROUP | CMD_MSG(STR_ERROR_GROUP_CAN_T_CREATE), CcCreateGroup);
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break;
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}
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@@ -725,9 +724,9 @@ static inline VehicleGroupWindow *FindVehicleGroupWindow(VehicleType vt, Owner o
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* @param p2 unused
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* @see CmdCreateGroup
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*/
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void CcCreateGroup(bool success, TileIndex tile, uint32 p1, uint32 p2)
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void CcCreateGroup(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (!success) return;
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if (result.Failed()) return;
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assert(p1 <= VEH_AIRCRAFT);
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VehicleGroupWindow *w = FindVehicleGroupWindow((VehicleType)p1, _current_company);
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