(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
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@@ -36,9 +36,9 @@
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#include "table/sprites.h"
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#include "table/strings.h"
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void CcTerraform(bool success, TileIndex tile, uint32 p1, uint32 p2)
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void CcTerraform(const CommandCost &result, TileIndex tile, uint32 p1, uint32 p2)
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{
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if (success) {
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if (result.Succeeded()) {
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SndPlayTileFx(SND_1F_SPLAT, tile);
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} else {
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extern TileIndex _terraform_err_tile;
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@@ -145,8 +145,6 @@ static const uint16 _terraform_keycodes[] = {
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'O',
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};
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void CcPlaySound1E(bool success, TileIndex tile, uint32 p1, uint32 p2);
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static void PlaceProc_BuyLand(TileIndex tile)
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{
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DoCommandP(tile, 0, 0, CMD_PURCHASE_LAND_AREA | CMD_MSG(STR_ERROR_CAN_T_PURCHASE_THIS_LAND), CcPlaySound1E);
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