(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.
-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
This commit is contained in:
@@ -65,8 +65,6 @@ void VehicleEnterDepot(Vehicle *v);
|
||||
|
||||
bool CanBuildVehicleInfrastructure(VehicleType type);
|
||||
|
||||
void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);
|
||||
|
||||
/** Position information of a vehicle after it moved */
|
||||
struct GetNewVehiclePosResult {
|
||||
int x, y; ///< x and y position of the vehicle after moving
|
||||
|
Reference in New Issue
Block a user