(svn r18781) -Codechange: pass the CommandCost to the callback instead of whether it succeeded or not.

-Fix: AIs did update their last cost incorrectly in network games if the cost of the DC_EXEC phase differed from the ~DC_EXEC phase.
This commit is contained in:
rubidium
2010-01-11 18:46:09 +00:00
parent 48df0d4e06
commit 2b97f38cd1
25 changed files with 137 additions and 150 deletions

View File

@@ -65,8 +65,6 @@ void VehicleEnterDepot(Vehicle *v);
bool CanBuildVehicleInfrastructure(VehicleType type);
void CcCloneVehicle(bool success, TileIndex tile, uint32 p1, uint32 p2);
/** Position information of a vehicle after it moved */
struct GetNewVehiclePosResult {
int x, y; ///< x and y position of the vehicle after moving