Feature: Mode to display timetable in seconds
This commit is contained in:
@@ -18,8 +18,10 @@
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#include "string_func.h"
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#include "gfx_func.h"
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#include "company_func.h"
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#include "timer/timer.h"
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#include "timer/timer_game_tick.h"
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#include "timer/timer_game_calendar.h"
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#include "timer/timer_window.h"
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#include "date_gui.h"
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#include "vehicle_gui.h"
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#include "settings_type.h"
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@@ -47,12 +49,59 @@ struct TimetableArrivalDeparture {
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*/
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void SetTimetableParams(int param1, int param2, TimerGameTick::Ticks ticks)
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{
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if (_settings_client.gui.timetable_in_ticks) {
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SetDParam(param1, STR_TIMETABLE_TICKS);
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SetDParam(param2, ticks);
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} else {
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SetDParam(param1, STR_TIMETABLE_DAYS);
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SetDParam(param2, ticks / Ticks::DAY_TICKS);
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switch (_settings_client.gui.timetable_mode) {
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case TimetableMode::Days:
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SetDParam(param1, STR_UNITS_DAYS);
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SetDParam(param2, ticks / Ticks::DAY_TICKS);
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break;
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case TimetableMode::Seconds:
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SetDParam(param1, STR_UNITS_SECONDS);
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SetDParam(param2, ticks / Ticks::TICKS_PER_SECOND);
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break;
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case TimetableMode::Ticks:
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SetDParam(param1, STR_UNITS_TICKS);
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SetDParam(param2, ticks);
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break;
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default:
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NOT_REACHED();
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}
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}
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/**
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* Get the number of ticks in the current timetable display unit.
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* @return The number of ticks per day, second, or tick, to match the timetable display.
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*/
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static inline TimerGameTick::Ticks TicksPerTimetableUnit()
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{
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switch (_settings_client.gui.timetable_mode) {
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case TimetableMode::Days:
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return Ticks::DAY_TICKS;
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case TimetableMode::Seconds:
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return Ticks::TICKS_PER_SECOND;
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case TimetableMode::Ticks:
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return 1;
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default:
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NOT_REACHED();
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}
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}
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/**
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* Determine if a vehicle should be shown as late, depending on the timetable display setting.
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* @param v The vehicle in question.
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* @param round_to_day When using ticks, if we should round up to the nearest day.
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* @return True if the vehicle is later than the threshold.
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*/
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bool VehicleIsAboveLatenessThreshold(const Vehicle *v, bool round_to_day)
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{
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switch (_settings_client.gui.timetable_mode) {
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case TimetableMode::Days:
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return v->lateness_counter > Ticks::DAY_TICKS;
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case TimetableMode::Seconds:
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return v->lateness_counter > Ticks::TICKS_PER_SECOND;
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case TimetableMode::Ticks:
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return v->lateness_counter > (round_to_day ? Ticks::DAY_TICKS : 0);
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default:
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NOT_REACHED();
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}
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}
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@@ -183,7 +232,10 @@ struct TimetableWindow : Window {
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assert(HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED));
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bool travelling = (!v->current_order.IsType(OT_LOADING) || v->current_order.GetNonStopType() == ONSF_STOP_EVERYWHERE);
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TimerGameTick::Ticks start_time = TimerGameCalendar::date_fract - v->current_order_time;
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TimerGameTick::Ticks start_time = -v->current_order_time;
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/* If arrival and departure times are in days, compensate for the current date_fract. */
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if (_settings_client.gui.timetable_mode != TimetableMode::Seconds) start_time += TimerGameCalendar::date_fract;
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FillTimetableArrivalDepartureTable(v, v->cur_real_order_index % v->GetNumOrders(), travelling, table, start_time);
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@@ -194,8 +246,15 @@ struct TimetableWindow : Window {
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{
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switch (widget) {
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case WID_VT_ARRIVAL_DEPARTURE_PANEL:
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SetDParamMaxValue(1, TimerGameCalendar::DateAtStartOfYear(CalendarTime::MAX_YEAR), 0, FS_SMALL);
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size->width = std::max(GetStringBoundingBox(STR_TIMETABLE_ARRIVAL).width, GetStringBoundingBox(STR_TIMETABLE_DEPARTURE).width) + WidgetDimensions::scaled.hsep_wide + padding.width;
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/* We handle this differently depending on the timetable mode. */
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if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
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/* A five-digit number would fit a timetable lasting 2.7 real-world hours, which should be plenty. */
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SetDParamMaxDigits(1, 4, FS_SMALL);
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size->width = std::max(GetStringBoundingBox(STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE).width, GetStringBoundingBox(STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE).width) + WidgetDimensions::scaled.hsep_wide + padding.width;
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} else {
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SetDParamMaxValue(1, TimerGameCalendar::DateAtStartOfYear(CalendarTime::MAX_YEAR), 0, FS_SMALL);
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size->width = std::max(GetStringBoundingBox(STR_TIMETABLE_ARRIVAL_DATE).width, GetStringBoundingBox(STR_TIMETABLE_DEPARTURE_DATE).width) + WidgetDimensions::scaled.hsep_wide + padding.width;
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}
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FALLTHROUGH;
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case WID_VT_ARRIVAL_DEPARTURE_SELECTION:
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@@ -436,7 +495,7 @@ struct TimetableWindow : Window {
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int selected = this->sel_index;
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Rect tr = r.Shrink(WidgetDimensions::scaled.framerect);
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bool show_late = this->show_expected && v->lateness_counter > Ticks::DAY_TICKS;
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bool show_late = this->show_expected && VehicleIsAboveLatenessThreshold(v, true);
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TimerGameTick::Ticks offset = show_late ? 0 : -v->lateness_counter;
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for (int i = this->vscroll->GetPosition(); i / 2 < v->GetNumOrders(); ++i) { // note: i is also incremented in the loop
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@@ -460,14 +519,28 @@ struct TimetableWindow : Window {
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}
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/* Now actually draw the arrival time. */
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SetDParam(1, TimerGameCalendar::date + (arr_dep[i / 2].arrival + this_offset) / Ticks::DAY_TICKS);
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DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_ARRIVAL, i == selected ? TC_WHITE : TC_BLACK);
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if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
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/* Display seconds from now. */
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SetDParam(1, ((arr_dep[i / 2].arrival + offset) / Ticks::TICKS_PER_SECOND));
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DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_ARRIVAL_SECONDS_IN_FUTURE, i == selected ? TC_WHITE : TC_BLACK);
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} else {
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/* Show a date. */
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SetDParam(1, TimerGameCalendar::date + (arr_dep[i / 2].arrival + this_offset) / Ticks::DAY_TICKS);
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DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_ARRIVAL_DATE, i == selected ? TC_WHITE : TC_BLACK);
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}
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}
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} else {
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/* Draw a departure time. */
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if (arr_dep[i / 2].departure != Ticks::INVALID_TICKS) {
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SetDParam(1, TimerGameCalendar::date + (arr_dep[i / 2].departure + offset) / Ticks::DAY_TICKS);
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DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_DEPARTURE, i == selected ? TC_WHITE : TC_BLACK);
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if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
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/* Display seconds from now. */
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SetDParam(1, ((arr_dep[i / 2].departure + offset) / Ticks::TICKS_PER_SECOND));
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DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_DEPARTURE_SECONDS_IN_FUTURE, i == selected ? TC_WHITE : TC_BLACK);
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} else {
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/* Show a date. */
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SetDParam(1, TimerGameCalendar::date + (arr_dep[i / 2].departure + offset) / Ticks::DAY_TICKS);
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DrawString(tr.left, tr.right, tr.top, STR_TIMETABLE_DEPARTURE_DATE, i == selected ? TC_WHITE : TC_BLACK);
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}
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}
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}
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tr.top += GetCharacterHeight(FS_NORMAL);
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@@ -490,19 +563,28 @@ struct TimetableWindow : Window {
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}
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tr.top += GetCharacterHeight(FS_NORMAL);
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/* Draw the lateness display, or indicate that the timetable has not started yet. */
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if (v->timetable_start != 0) {
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/* We are running towards the first station so we can start the
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* timetable at the given time. */
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SetDParam(0, STR_JUST_DATE_TINY);
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SetDParam(1, GetDateFromStartTick(v->timetable_start));
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DrawString(tr, STR_TIMETABLE_STATUS_START_AT);
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if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
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/* Real time units use seconds relative to now. */
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SetDParam(0, (static_cast<TimerGameTick::Ticks>(v->timetable_start - TimerGameTick::counter) / Ticks::TICKS_PER_SECOND));
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DrawString(tr, STR_TIMETABLE_STATUS_START_IN_SECONDS);
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} else {
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/* Calendar units use dates. */
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SetDParam(0, STR_JUST_DATE_TINY);
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SetDParam(1, GetDateFromStartTick(v->timetable_start));
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DrawString(tr, STR_TIMETABLE_STATUS_START_AT_DATE);
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}
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} else if (!HasBit(v->vehicle_flags, VF_TIMETABLE_STARTED)) {
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/* We aren't running on a timetable yet, so how can we be "on time"
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* when we aren't even "on service"/"on duty"? */
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/* We aren't running on a timetable yet. */
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DrawString(tr, STR_TIMETABLE_STATUS_NOT_STARTED);
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} else if (v->lateness_counter == 0 || (!_settings_client.gui.timetable_in_ticks && v->lateness_counter / Ticks::DAY_TICKS == 0)) {
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} else if (!VehicleIsAboveLatenessThreshold(v, false)) {
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/* We are on time. */
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DrawString(tr, STR_TIMETABLE_STATUS_ON_TIME);
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} else {
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/* We are late. */
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SetTimetableParams(0, 1, abs(v->lateness_counter));
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DrawString(tr, v->lateness_counter < 0 ? STR_TIMETABLE_STATUS_EARLY : STR_TIMETABLE_STATUS_LATE);
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}
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@@ -556,7 +638,13 @@ struct TimetableWindow : Window {
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}
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case WID_VT_START_DATE: // Change the date that the timetable starts.
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ShowSetDateWindow(this, v->index, TimerGameCalendar::date, TimerGameCalendar::year, TimerGameCalendar::year + MAX_TIMETABLE_START_YEARS, ChangeTimetableStartCallback, reinterpret_cast<void *>(static_cast<uintptr_t>(_ctrl_pressed)));
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if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
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this->query_widget = WID_VT_START_DATE;
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this->change_timetable_all = _ctrl_pressed;
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ShowQueryString(STR_EMPTY, STR_TIMETABLE_START_SECONDS_QUERY, 6, this, CS_NUMERAL, QSF_ACCEPT_UNCHANGED);
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} else {
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ShowSetDateWindow(this, v->index, TimerGameCalendar::date, TimerGameCalendar::year, TimerGameCalendar::year + MAX_TIMETABLE_START_YEARS, ChangeTimetableStartCallback, reinterpret_cast<void*>(static_cast<uintptr_t>(_ctrl_pressed)));
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}
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break;
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case WID_VT_CHANGE_TIME: { // "Wait For" button.
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@@ -571,7 +659,7 @@ struct TimetableWindow : Window {
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if (order != nullptr) {
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uint time = (selected % 2 != 0) ? order->GetTravelTime() : order->GetWaitTime();
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if (!_settings_client.gui.timetable_in_ticks) time /= Ticks::DAY_TICKS;
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time /= TicksPerTimetableUnit();
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if (time != 0) {
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SetDParam(0, time);
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@@ -667,7 +755,7 @@ struct TimetableWindow : Window {
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}
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case WID_VT_CHANGE_TIME:
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if (!_settings_client.gui.timetable_in_ticks) val *= Ticks::DAY_TICKS;
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val *= TicksPerTimetableUnit();
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if (this->change_timetable_all) {
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Command<CMD_BULK_CHANGE_TIMETABLE>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, mtf, ClampTo<uint16_t>(val));
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@@ -676,6 +764,12 @@ struct TimetableWindow : Window {
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}
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break;
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case WID_VT_START_DATE: {
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TimerGameTick::TickCounter start_tick = TimerGameTick::counter + (val * Ticks::TICKS_PER_SECOND);
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Command<CMD_SET_TIMETABLE_START>::Post(STR_ERROR_CAN_T_TIMETABLE_VEHICLE, v->index, this->change_timetable_all, start_tick);
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break;
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}
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default:
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NOT_REACHED();
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}
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@@ -695,6 +789,15 @@ struct TimetableWindow : Window {
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this->GetWidget<NWidgetStacked>(WID_VT_ARRIVAL_DEPARTURE_SELECTION)->SetDisplayedPlane(_settings_client.gui.timetable_arrival_departure ? 0 : SZSP_NONE);
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this->GetWidget<NWidgetStacked>(WID_VT_EXPECTED_SELECTION)->SetDisplayedPlane(_settings_client.gui.timetable_arrival_departure ? 0 : 1);
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}
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/**
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* In real-time mode, the timetable GUI shows relative times and needs to be redrawn every second.
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*/
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IntervalTimer<TimerGameTick> redraw_interval = {Ticks::TICKS_PER_SECOND, [this](auto) {
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if (_settings_client.gui.timetable_mode == TimetableMode::Seconds) {
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this->SetDirty();
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}
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}};
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};
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static const NWidgetPart _nested_timetable_widgets[] = {
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@@ -725,7 +828,7 @@ static const NWidgetPart _nested_timetable_widgets[] = {
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_CLEAR_SPEED), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_CLEAR_SPEED, STR_TIMETABLE_CLEAR_SPEED_TOOLTIP),
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EndContainer(),
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NWidget(NWID_VERTICAL, NC_EQUALSIZE),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_START_DATE), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_STARTING_DATE, STR_TIMETABLE_STARTING_DATE_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_START_DATE), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_START, STR_TIMETABLE_START_TOOLTIP),
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NWidget(WWT_PUSHTXTBTN, COLOUR_GREY, WID_VT_RESET_LATENESS), SetResize(1, 0), SetFill(1, 1), SetDataTip(STR_TIMETABLE_RESET_LATENESS, STR_TIMETABLE_RESET_LATENESS_TOOLTIP),
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EndContainer(),
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NWidget(NWID_VERTICAL, NC_EQUALSIZE),
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