(svn r18620) -Fix: possible deadlock with SDL and changing the resolution in-game
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		@@ -2033,7 +2033,6 @@ static void HandleKeyScrolling()
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static void MouseLoop(MouseClick click, int mousewheel)
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{
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	DecreaseWindowCounters();
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	HandlePlacePresize();
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	UpdateTileSelection();
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@@ -2238,6 +2237,8 @@ void InputLoop()
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		free(w);
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	}
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	DecreaseWindowCounters();
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	if (_input_events_this_tick != 0) {
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		/* The input loop is called only once per GameLoop() - so we can clear the counter here */
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		_input_events_this_tick = 0;
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