Merge branch 'master' into jgrpp-beta
# Conflicts: # src/engine_base.h # src/gfxinit.cpp # src/graph_gui.cpp # src/lang/brazilian_portuguese.txt # src/lang/dutch.txt # src/lang/french.txt # src/lang/korean.txt # src/lang/norwegian_bokmal.txt # src/lang/portuguese.txt # src/lang/russian.txt # src/lang/spanish.txt # src/lang/spanish_MX.txt # src/network/core/address.cpp # src/network/core/game_info.h # src/network/core/os_abstraction.h # src/network/core/udp.cpp # src/network/network_client.cpp # src/network/network_client.h # src/network/network_internal.h # src/newgrf_engine.cpp # src/settings_gui.cpp # src/station_cmd.cpp # src/string_func.h # src/town_gui.cpp # src/video/video_driver.cpp # src/widget_type.h
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@@ -111,7 +111,6 @@ static void DoNetworkUDPQueryServer(NetworkAddress &address, bool needs_mutex, b
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/* Clear item in gamelist */
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NetworkGameList *item = CallocT<NetworkGameList>(1);
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address.GetAddressAsString(item->info.server_name, lastof(item->info.server_name));
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strecpy(item->info.hostname, address.GetHostname(), lastof(item->info.hostname));
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item->address = address;
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item->manually = manually;
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NetworkGameListAddItemDelayed(item);
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@@ -453,10 +452,6 @@ void ClientNetworkUDPSocketHandler::Receive_SERVER_RESPONSE_Common(Packet *p, Ne
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if (in_request_count > 0) flush_request();
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}
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if (item->info.hostname[0] == '\0') {
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seprintf(item->info.hostname, lastof(item->info.hostname), "%s", client_addr->GetHostname());
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}
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if (client_addr->GetAddress()->ss_family == AF_INET6) {
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strecat(item->info.server_name, " (IPv6)", lastof(item->info.server_name));
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}
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