(svn r2308) - Fix: enforce server-only and/or offline commands by giving them flags in the process table. This also fixes bug "[ 1190944 ] Many commands not checked for security"
- CodeChange: move ValParamRailtype() to check rail type from command.h to vehicle.h where it is better suited.
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14
network.h
14
network.h
@@ -92,13 +92,13 @@ typedef struct NetworkPlayerInfo {
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} NetworkPlayerInfo;
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typedef struct NetworkClientInfo {
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uint16 client_index; // Index of the client (same as ClientState->index)
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; // Name of the client
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byte client_lang; // The language of the client
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byte client_playas; // As which player is this client playing
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uint32 client_ip; // IP-address of the client (so he can be banned)
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uint16 join_date; // Gamedate the player has joined
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char unique_id[NETWORK_NAME_LENGTH]; // Every play sends an unique id so we can indentify him
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uint16 client_index; /// Index of the client (same as ClientState->index)
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; /// Name of the client
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byte client_lang; /// The language of the client
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byte client_playas; /// As which player is this client playing (PlayerID)
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uint32 client_ip; /// IP-address of the client (so he can be banned)
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uint16 join_date; /// Gamedate the player has joined
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char unique_id[NETWORK_NAME_LENGTH]; /// Every play sends an unique id so we can indentify him
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} NetworkClientInfo;
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typedef struct NetworkGameList {
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