Hide build river button when disabled instead of visually disabling it
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@@ -96,10 +96,13 @@ struct BuildDocksToolbarWindow : Window {
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BuildDocksToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
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BuildDocksToolbarWindow(WindowDesc *desc, WindowNumber window_number) : Window(desc)
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{
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{
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this->last_clicked_widget = WID_DT_INVALID;
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this->last_clicked_widget = WID_DT_INVALID;
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this->InitNested(window_number);
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this->CreateNestedTree();
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if (_game_mode != GM_EDITOR) {
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this->GetWidget<NWidgetStacked>(WID_DT_RIVER_SEL)->SetDisplayedPlane(_settings_game.construction.enable_build_river ? 0 : SZSP_NONE);
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}
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this->FinishInitNested(window_number);
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this->OnInvalidateData();
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this->OnInvalidateData();
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if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
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if (_settings_client.gui.link_terraform_toolbar) ShowTerraformToolbar(this);
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SetWidgetDisabledState(WID_DT_RIVER, _game_mode != GM_EDITOR && !_settings_game.construction.enable_build_river);
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}
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}
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~BuildDocksToolbarWindow()
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~BuildDocksToolbarWindow()
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@@ -336,7 +339,9 @@ static const NWidgetPart _nested_build_docks_toolbar_widgets[] = {
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_DEPOT), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DEPOT, STR_WATERWAYS_TOOLBAR_BUILD_DEPOT_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_STATION), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_SHIP_DOCK, STR_WATERWAYS_TOOLBAR_BUILD_DOCK_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUOY), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUOY, STR_WATERWAYS_TOOLBAR_BUOY_TOOLTIP),
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NWidget(NWID_SELECTION, INVALID_COLOUR, WID_DT_RIVER_SEL),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_IN_GAME_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_RIVER), SetMinimalSize(22, 22), SetFill(0, 1), SetDataTip(SPR_IMG_BUILD_RIVER, STR_WATERWAYS_TOOLBAR_CREATE_RIVER_IN_GAME_TOOLTIP),
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EndContainer(),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
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NWidget(WWT_IMGBTN, COLOUR_DARK_GREEN, WID_DT_BUILD_AQUEDUCT), SetMinimalSize(23, 22), SetFill(0, 1), SetDataTip(SPR_IMG_AQUEDUCT, STR_WATERWAYS_TOOLBAR_BUILD_AQUEDUCT_TOOLTIP),
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EndContainer(),
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EndContainer(),
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};
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};
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@@ -27,6 +27,7 @@ enum DockToolbarWidgets {
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WID_DT_BUOY, ///< Build buoy button.
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WID_DT_BUOY, ///< Build buoy button.
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WID_DT_RIVER, ///< Build river button (in scenario editor).
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WID_DT_RIVER, ///< Build river button (in scenario editor).
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WID_DT_BUILD_AQUEDUCT, ///< Build aqueduct button.
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WID_DT_BUILD_AQUEDUCT, ///< Build aqueduct button.
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WID_DT_RIVER_SEL, ///< Build river button selector.
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WID_DT_INVALID, ///< Used to initialize a variable.
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WID_DT_INVALID, ///< Used to initialize a variable.
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};
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};
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