Move header definition for unit conversion functions to own header.
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@@ -393,6 +393,7 @@ widget_type.h
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os/windows/win32.h
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music/win32_m.h
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sound/win32_s.h
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unit_conversion.h
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video/win32_v.h
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window_func.h
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window_gui.h
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@@ -34,6 +34,7 @@
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#include "smallmap_gui.h"
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#include "window_func.h"
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#include "debug.h"
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#include "unit_conversion.h"
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#include "game/game_text.hpp"
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#include "network/network_content_gui.h"
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#include <stack>
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@@ -36,17 +36,9 @@
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#include "cargotype.h"
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#include "sortlist_type.h"
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#include "group.h"
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#include "unit_conversion.h"
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#include "table/sprites.h"
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extern uint ConvertSpeedToDisplaySpeed(uint speed);
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extern uint ConvertDisplaySpeedToSpeed(uint speed);
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extern uint ConvertWeightToDisplayWeight(uint weight);
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extern uint ConvertDisplayWeightToWeight(uint weight);
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extern uint ConvertPowerToDisplayPower(uint power);
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extern uint ConvertDisplayPowerToPower(uint power);
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extern uint ConvertForceToDisplayForce(uint force);
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extern uint ConvertDisplayForceToForce(uint force);
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/** Widget IDs */
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enum TraceRestrictWindowWidgets {
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TR_WIDGET_CAPTION,
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19
src/unit_conversion.h
Normal file
19
src/unit_conversion.h
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@@ -0,0 +1,19 @@
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/* $Id$ */
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/*
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* This file is part of OpenTTD.
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* OpenTTD is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation, version 2.
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* OpenTTD is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
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* See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with OpenTTD. If not, see <http://www.gnu.org/licenses/>.
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*/
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/** @file unit_conversion.h Functions related to unit conversion. */
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uint ConvertSpeedToDisplaySpeed(uint speed);
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uint ConvertDisplaySpeedToSpeed(uint speed);
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uint ConvertWeightToDisplayWeight(uint weight);
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uint ConvertDisplayWeightToWeight(uint weight);
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uint ConvertPowerToDisplayPower(uint power);
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uint ConvertDisplayPowerToPower(uint power);
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uint ConvertForceToDisplayForce(uint force);
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uint ConvertDisplayForceToForce(uint force);
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