Debug: Add object view and colour to debug window
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@@ -856,8 +856,12 @@ class NIHObject : public NIHelper {
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output.print("Debug Info:");
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const ObjectSpec *spec = ObjectSpec::GetByTile(index);
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if (spec) {
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ObjectID id = GetObjectIndex(index);
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const Object *obj = Object::Get(id);
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uint class_id = ObjectClass::Get(spec->cls_id)->global_id;
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seprintf(buffer, lastof(buffer), " index: %u, type ID: %u, class ID: %c%c%c%c", GetObjectIndex(index), GetObjectType(index), class_id >> 24, class_id >> 16, class_id >> 8, class_id);
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seprintf(buffer, lastof(buffer), " index: %u, type ID: %u, class ID: %c%c%c%c", id, GetObjectType(index), class_id >> 24, class_id >> 16, class_id >> 8, class_id);
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output.print(buffer);
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seprintf(buffer, lastof(buffer), " view: %u, colour: %u", obj->view, obj->colour);
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output.print(buffer);
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seprintf(buffer, lastof(buffer), " animation: frames: %u, status: %u, speed: %u, triggers: 0x%X", spec->animation.frames, spec->animation.status, spec->animation.speed, spec->animation.triggers);
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output.print(buffer);
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