(svn r11017) -Codechange: unify determining whether a vehicle needs/can be service a little more.
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@@ -91,8 +91,10 @@ void VehicleServiceInDepot(Vehicle *v)
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bool VehicleNeedsService(const Vehicle *v)
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{
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if (v->vehstatus & VS_CRASHED)
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return false; // Crashed vehicles don't need service anymore
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if (v->vehstatus & (VS_STOPPED | VS_CRASHED)) return false;
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if (_patches.gotodepot && VehicleHasDepotOrders(v)) return false;
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if (v->current_order.type == OT_LOADING) return false;
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if (v->current_order.type == OT_GOTO_DEPOT && v->current_order.flags & OF_HALT_IN_DEPOT) return false;
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if (_patches.no_servicing_if_no_breakdowns && _opt.diff.vehicle_breakdowns == 0) {
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return EngineHasReplacementForPlayer(GetPlayer(v->owner), v->engine_type, v->group_id); /* Vehicles set for autoreplacing needs to go to a depot even if breakdowns are turned off */
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