Codechange: Use ChunkHandlers sub-classes
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@@ -36,7 +36,7 @@ static const uint32 MAKE_ORDER_BACKUP_FLAG = 1U << 31;
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struct OrderBackup : OrderBackupPool::PoolItem<&_order_backup_pool>, BaseConsist {
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private:
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friend SaveLoadTable GetOrderBackupDescription(); ///< Saving and loading of order backups.
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friend void Load_BKOR(); ///< Creating empty orders upon savegame loading.
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friend struct BKORChunkHandler; ///< Creating empty orders upon savegame loading.
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uint32 user; ///< The user that requested the backup.
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TileIndex tile; ///< Tile of the depot where the order was changed.
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GroupID group; ///< The group the vehicle was part of.
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