Codechange: Use ChunkHandlers sub-classes
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@@ -24,51 +24,50 @@ static const SaveLoad _animated_tile_desc[] = {
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SLEG_VECTOR("tiles", _animated_tiles, SLE_UINT32),
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};
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/**
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* Save the ANIT chunk.
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*/
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static void Save_ANIT()
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{
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SlTableHeader(_animated_tile_desc);
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struct ANITChunkHandler : ChunkHandler {
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ANITChunkHandler() : ChunkHandler('ANIT', CH_TABLE) {}
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SlSetArrayIndex(0);
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SlGlobList(_animated_tile_desc);
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}
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void Save() const override
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{
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SlTableHeader(_animated_tile_desc);
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/**
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* Load the ANIT chunk; the chunk containing the animated tiles.
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*/
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static void Load_ANIT()
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{
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/* Before version 80 we did NOT have a variable length animated tile table */
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if (IsSavegameVersionBefore(SLV_80)) {
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/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
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TileIndex anim_list[256];
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SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
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SlSetArrayIndex(0);
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SlGlobList(_animated_tile_desc);
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}
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for (int i = 0; i < 256; i++) {
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if (anim_list[i] == 0) break;
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_animated_tiles.push_back(anim_list[i]);
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void Load() const override
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{
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/* Before version 80 we did NOT have a variable length animated tile table */
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if (IsSavegameVersionBefore(SLV_80)) {
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/* In pre version 6, we has 16bit per tile, now we have 32bit per tile, convert it ;) */
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TileIndex anim_list[256];
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SlCopy(anim_list, 256, IsSavegameVersionBefore(SLV_6) ? (SLE_FILE_U16 | SLE_VAR_U32) : SLE_UINT32);
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for (int i = 0; i < 256; i++) {
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if (anim_list[i] == 0) break;
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_animated_tiles.push_back(anim_list[i]);
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}
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return;
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}
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return;
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if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
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size_t count = SlGetFieldLength() / sizeof(_animated_tiles.front());
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_animated_tiles.clear();
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_animated_tiles.resize(_animated_tiles.size() + count);
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SlCopy(_animated_tiles.data(), count, SLE_UINT32);
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return;
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}
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_animated_tile_desc, _animated_tile_sl_compat);
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if (SlIterateArray() == -1) return;
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SlGlobList(slt);
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if (SlIterateArray() != -1) SlErrorCorrupt("Too many ANIT entries");
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}
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};
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if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
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size_t count = SlGetFieldLength() / sizeof(_animated_tiles.front());
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_animated_tiles.clear();
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_animated_tiles.resize(_animated_tiles.size() + count);
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SlCopy(_animated_tiles.data(), count, SLE_UINT32);
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return;
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}
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_animated_tile_desc, _animated_tile_sl_compat);
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if (SlIterateArray() == -1) return;
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SlGlobList(slt);
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if (SlIterateArray() != -1) SlErrorCorrupt("Too many ANIT entries");
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}
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static const ChunkHandler ANIT{ 'ANIT', Save_ANIT, Load_ANIT, nullptr, nullptr, CH_TABLE };
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static const ANITChunkHandler ANIT;
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static const ChunkHandlerRef animated_tile_chunk_handlers[] = {
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ANIT,
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};
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