Codechange: Use ChunkHandlers sub-classes

This commit is contained in:
glx22
2021-06-07 23:24:37 +02:00
committed by Loïc Guilloux
parent c1a9fe6fbd
commit 2c941cd8b3
35 changed files with 1953 additions and 1665 deletions

View File

@@ -35,47 +35,46 @@ static const SaveLoad _cheats_desc[] = {
SLE_VAR(Cheats, edit_max_hl.value, SLE_BOOL),
};
/**
* Save the cheat values.
*/
static void Save_CHTS()
{
SlTableHeader(_cheats_desc);
SlSetArrayIndex(0);
SlObject(&_cheats, _cheats_desc);
}
struct CHTSChunkHandler : ChunkHandler {
CHTSChunkHandler() : ChunkHandler('CHTS', CH_TABLE) {}
/**
* Load the cheat values.
*/
static void Load_CHTS()
{
std::vector<SaveLoad> slt = SlCompatTableHeader(_cheats_desc, _cheats_sl_compat);
void Save() const override
{
SlTableHeader(_cheats_desc);
if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) {
size_t count = SlGetFieldLength();
std::vector<SaveLoad> oslt;
/* Cheats were added over the years without a savegame bump. They are
* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
* are stored for this savegame. So read only "count" SLE_BOOLs (and in
* result "count / 2" cheats). */
for (auto &sld : slt) {
count--;
oslt.push_back(sld);
if (count == 0) break;
}
slt = oslt;
SlSetArrayIndex(0);
SlObject(&_cheats, _cheats_desc);
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlObject(&_cheats, slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many CHTS entries");
}
void Load() const override
{
std::vector<SaveLoad> slt = SlCompatTableHeader(_cheats_desc, _cheats_sl_compat);
static const ChunkHandler CHTS{ 'CHTS', Save_CHTS, Load_CHTS, nullptr, nullptr, CH_TABLE };
if (IsSavegameVersionBefore(SLV_TABLE_CHUNKS)) {
size_t count = SlGetFieldLength();
std::vector<SaveLoad> oslt;
/* Cheats were added over the years without a savegame bump. They are
* stored as 2 SLE_BOOLs per entry. "count" indicates how many SLE_BOOLs
* are stored for this savegame. So read only "count" SLE_BOOLs (and in
* result "count / 2" cheats). */
for (auto &sld : slt) {
count--;
oslt.push_back(sld);
if (count == 0) break;
}
slt = oslt;
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlObject(&_cheats, slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many CHTS entries");
}
};
static const CHTSChunkHandler CHTS;
static const ChunkHandlerRef cheat_chunk_handlers[] = {
CHTS,
};