Codechange: Use ChunkHandlers sub-classes
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@@ -29,40 +29,47 @@ static const SaveLoad _depot_desc[] = {
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SLE_CONDVAR(Depot, build_date, SLE_INT32, SLV_142, SL_MAX_VERSION),
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};
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static void Save_DEPT()
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{
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SlTableHeader(_depot_desc);
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for (Depot *depot : Depot::Iterate()) {
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SlSetArrayIndex(depot->index);
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SlObject(depot, _depot_desc);
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struct DEPTChunkHandler : ChunkHandler {
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DEPTChunkHandler() : ChunkHandler('DEPT', CH_TABLE)
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{
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this->fix_pointers = true;
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}
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}
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static void Load_DEPT()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat);
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void Save() const override
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{
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SlTableHeader(_depot_desc);
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int index;
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while ((index = SlIterateArray()) != -1) {
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Depot *depot = new (index) Depot();
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SlObject(depot, slt);
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/* Set the town 'pointer' so we can restore it later. */
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if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
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for (Depot *depot : Depot::Iterate()) {
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SlSetArrayIndex(depot->index);
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SlObject(depot, _depot_desc);
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}
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}
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}
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static void Ptrs_DEPT()
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{
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for (Depot *depot : Depot::Iterate()) {
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SlObject(depot, _depot_desc);
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if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_depot_desc, _depot_sl_compat);
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int index;
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while ((index = SlIterateArray()) != -1) {
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Depot *depot = new (index) Depot();
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SlObject(depot, slt);
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/* Set the town 'pointer' so we can restore it later. */
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if (IsSavegameVersionBefore(SLV_141)) depot->town = (Town *)(size_t)_town_index;
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}
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}
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}
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static const ChunkHandler DEPT{ 'DEPT', Save_DEPT, Load_DEPT, Ptrs_DEPT, nullptr, CH_TABLE };
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void FixPointers() const override
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{
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for (Depot *depot : Depot::Iterate()) {
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SlObject(depot, _depot_desc);
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if (IsSavegameVersionBefore(SLV_141)) depot->town = Town::Get((size_t)depot->town);
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}
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}
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};
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static const DEPTChunkHandler DEPT;
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static const ChunkHandlerRef depot_chunk_handlers[] = {
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DEPT,
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};
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