Codechange: Use ChunkHandlers sub-classes
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@@ -80,37 +80,41 @@ Engine *GetTempDataEngine(EngineID index)
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}
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}
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static void Save_ENGN()
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{
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SlTableHeader(_engine_desc);
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struct ENGNChunkHandler : ChunkHandler {
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ENGNChunkHandler() : ChunkHandler('ENGN', CH_TABLE) {}
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for (Engine *e : Engine::Iterate()) {
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SlSetArrayIndex(e->index);
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SlObject(e, _engine_desc);
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}
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}
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void Save() const override
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{
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SlTableHeader(_engine_desc);
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static void Load_ENGN()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat);
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/* As engine data is loaded before engines are initialized we need to load
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* this information into a temporary array. This is then copied into the
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* engine pool after processing NewGRFs by CopyTempEngineData(). */
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int index;
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while ((index = SlIterateArray()) != -1) {
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Engine *e = GetTempDataEngine(index);
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SlObject(e, slt);
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if (IsSavegameVersionBefore(SLV_179)) {
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/* preview_company_rank was replaced with preview_company and preview_asked.
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* Just cancel any previews. */
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e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN
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e->preview_company = INVALID_COMPANY;
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e->preview_asked = (CompanyMask)-1;
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for (Engine *e : Engine::Iterate()) {
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SlSetArrayIndex(e->index);
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SlObject(e, _engine_desc);
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}
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}
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}
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_desc, _engine_sl_compat);
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/* As engine data is loaded before engines are initialized we need to load
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* this information into a temporary array. This is then copied into the
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* engine pool after processing NewGRFs by CopyTempEngineData(). */
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int index;
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while ((index = SlIterateArray()) != -1) {
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Engine *e = GetTempDataEngine(index);
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SlObject(e, slt);
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if (IsSavegameVersionBefore(SLV_179)) {
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/* preview_company_rank was replaced with preview_company and preview_asked.
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* Just cancel any previews. */
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e->flags &= ~4; // ENGINE_OFFER_WINDOW_OPEN
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e->preview_company = INVALID_COMPANY;
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e->preview_asked = (CompanyMask)-1;
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}
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}
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}
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};
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/**
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* Copy data from temporary engine array into the real engine pool.
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@@ -152,20 +156,24 @@ void ResetTempEngineData()
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_temp_engine.clear();
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}
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static void Load_ENGS()
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{
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/* Load old separate String ID list into a temporary array. This
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* was always 256 entries. */
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StringID names[256];
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struct ENGSChunkHandler : ChunkHandler {
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ENGSChunkHandler() : ChunkHandler('ENGS', CH_READONLY) {}
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SlCopy(names, lengthof(names), SLE_STRINGID);
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void Load() const override
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{
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/* Load old separate String ID list into a temporary array. This
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* was always 256 entries. */
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StringID names[256];
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/* Copy each string into the temporary engine array. */
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for (EngineID engine = 0; engine < lengthof(names); engine++) {
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Engine *e = GetTempDataEngine(engine);
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e->name = CopyFromOldName(names[engine]);
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SlCopy(names, lengthof(names), SLE_STRINGID);
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/* Copy each string into the temporary engine array. */
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for (EngineID engine = 0; engine < lengthof(names); engine++) {
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Engine *e = GetTempDataEngine(engine);
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e->name = CopyFromOldName(names[engine]);
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}
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}
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}
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};
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/** Save and load the mapping between the engine id in the pool, and the grf file it came from. */
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static const SaveLoad _engine_id_mapping_desc[] = {
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@@ -175,33 +183,37 @@ static const SaveLoad _engine_id_mapping_desc[] = {
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SLE_VAR(EngineIDMapping, substitute_id, SLE_UINT8),
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};
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static void Save_EIDS()
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{
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SlTableHeader(_engine_id_mapping_desc);
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struct EIDSChunkHandler : ChunkHandler {
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EIDSChunkHandler() : ChunkHandler('EIDS', CH_TABLE) {}
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uint index = 0;
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for (EngineIDMapping &eid : _engine_mngr) {
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SlSetArrayIndex(index);
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SlObject(&eid, _engine_id_mapping_desc);
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index++;
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void Save() const override
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{
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SlTableHeader(_engine_id_mapping_desc);
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uint index = 0;
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for (EngineIDMapping &eid : _engine_mngr) {
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SlSetArrayIndex(index);
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SlObject(&eid, _engine_id_mapping_desc);
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index++;
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}
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}
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}
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static void Load_EIDS()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat);
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_engine_id_mapping_desc, _engine_id_mapping_sl_compat);
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_engine_mngr.clear();
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_engine_mngr.clear();
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while (SlIterateArray() != -1) {
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EngineIDMapping *eid = &_engine_mngr.emplace_back();
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SlObject(eid, slt);
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while (SlIterateArray() != -1) {
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EngineIDMapping *eid = &_engine_mngr.emplace_back();
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SlObject(eid, slt);
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}
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}
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}
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};
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static const ChunkHandler EIDS{ 'EIDS', Save_EIDS, Load_EIDS, nullptr, nullptr, CH_TABLE };
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static const ChunkHandler ENGN{ 'ENGN', Save_ENGN, Load_ENGN, nullptr, nullptr, CH_TABLE };
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static const ChunkHandler ENGS{ 'ENGS', nullptr, Load_ENGS, nullptr, nullptr, CH_READONLY };
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static const EIDSChunkHandler EIDS;
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static const ENGNChunkHandler ENGN;
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static const ENGSChunkHandler ENGS;
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static const ChunkHandlerRef engine_chunk_handlers[] = {
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EIDS,
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ENGN,
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