Codechange: Use ChunkHandlers sub-classes
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@@ -347,61 +347,68 @@ static const SaveLoad _gamelog_desc[] = {
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SLEG_STRUCTLIST("action", SlGamelogAction),
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};
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static void Load_GLOG_common(LoggedAction *&gamelog_action, uint &gamelog_actions)
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{
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assert(gamelog_action == nullptr);
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assert(gamelog_actions == 0);
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struct GLOGChunkHandler : ChunkHandler {
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GLOGChunkHandler() : ChunkHandler('GLOG', CH_TABLE)
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{
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this->load_check = true;
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}
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_gamelog_desc, _gamelog_sl_compat);
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void LoadCommon(LoggedAction *&gamelog_action, uint &gamelog_actions) const
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{
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assert(gamelog_action == nullptr);
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assert(gamelog_actions == 0);
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if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
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byte type;
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while ((type = SlReadByte()) != GLAT_NONE) {
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if (type >= GLAT_END) SlErrorCorrupt("Invalid gamelog action type");
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_gamelog_desc, _gamelog_sl_compat);
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if (IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY)) {
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byte type;
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while ((type = SlReadByte()) != GLAT_NONE) {
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if (type >= GLAT_END) SlErrorCorrupt("Invalid gamelog action type");
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gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
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LoggedAction *la = &gamelog_action[gamelog_actions++];
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memset(la, 0, sizeof(*la));
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la->at = (GamelogActionType)type;
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SlObject(la, slt);
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}
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return;
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}
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while (SlIterateArray() != -1) {
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gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
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LoggedAction *la = &gamelog_action[gamelog_actions++];
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memset(la, 0, sizeof(*la));
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la->at = (GamelogActionType)type;
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SlObject(la, slt);
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}
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return;
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}
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while (SlIterateArray() != -1) {
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gamelog_action = ReallocT(gamelog_action, gamelog_actions + 1);
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LoggedAction *la = &gamelog_action[gamelog_actions++];
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memset(la, 0, sizeof(*la));
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void Save() const override
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{
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SlTableHeader(_gamelog_desc);
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SlObject(la, slt);
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const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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uint i = 0;
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for (LoggedAction *la = _gamelog_action; la != laend; la++, i++) {
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SlSetArrayIndex(i);
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SlObject(la, _gamelog_desc);
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}
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}
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}
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static void Save_GLOG()
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{
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SlTableHeader(_gamelog_desc);
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const LoggedAction *laend = &_gamelog_action[_gamelog_actions];
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uint i = 0;
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for (LoggedAction *la = _gamelog_action; la != laend; la++, i++) {
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SlSetArrayIndex(i);
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SlObject(la, _gamelog_desc);
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void Load() const override
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{
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this->LoadCommon(_gamelog_action, _gamelog_actions);
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}
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}
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static void Load_GLOG()
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{
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Load_GLOG_common(_gamelog_action, _gamelog_actions);
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}
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void LoadCheck(size_t) const override
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{
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this->LoadCommon(_load_check_data.gamelog_action, _load_check_data.gamelog_actions);
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}
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};
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static void Check_GLOG()
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{
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Load_GLOG_common(_load_check_data.gamelog_action, _load_check_data.gamelog_actions);
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}
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static const ChunkHandler GLOG{ 'GLOG', Save_GLOG, Load_GLOG, nullptr, Check_GLOG, CH_TABLE };
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static const GLOGChunkHandler GLOG;
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static const ChunkHandlerRef gamelog_chunk_handlers[] = {
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GLOG,
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};
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