Codechange: Use ChunkHandlers sub-classes
This commit is contained in:
@@ -27,299 +27,346 @@ static const SaveLoad _map_desc[] = {
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SLEG_CONDVAR("dim_y", _map_dim_y, SLE_UINT32, SLV_6, SL_MAX_VERSION),
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};
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static void Save_MAPS()
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{
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SlTableHeader(_map_desc);
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struct MAPSChunkHandler : ChunkHandler {
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MAPSChunkHandler() : ChunkHandler('MAPS', CH_TABLE)
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{
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this->load_check = true;
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}
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_map_dim_x = MapSizeX();
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_map_dim_y = MapSizeY();
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void Save() const override
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{
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SlTableHeader(_map_desc);
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SlSetArrayIndex(0);
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SlGlobList(_map_desc);
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}
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_map_dim_x = MapSizeX();
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_map_dim_y = MapSizeY();
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static void Load_MAPS()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
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SlSetArrayIndex(0);
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SlGlobList(_map_desc);
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}
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
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SlGlobList(slt);
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
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AllocateMap(_map_dim_x, _map_dim_y);
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}
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
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SlGlobList(slt);
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
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static void Check_MAPS()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
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AllocateMap(_map_dim_x, _map_dim_y);
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}
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
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SlGlobList(slt);
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
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void LoadCheck(size_t) const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
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_load_check_data.map_size_x = _map_dim_x;
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_load_check_data.map_size_y = _map_dim_y;
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}
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
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SlGlobList(slt);
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if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
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_load_check_data.map_size_x = _map_dim_x;
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_load_check_data.map_size_y = _map_dim_y;
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}
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};
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static const uint MAP_SL_BUF_SIZE = 4096;
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static void Load_MAPT()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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struct MAPTChunkHandler : ChunkHandler {
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MAPTChunkHandler() : ChunkHandler('MAPT', CH_RIFF) {}
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
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}
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}
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void Load() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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static void Save_MAPT()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAPH()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
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}
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}
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static void Save_MAPH()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP1()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
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}
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}
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static void Save_MAP1()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP2()
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{
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE,
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/* In those versions the m2 was 8 bits */
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IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
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);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
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}
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}
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static void Save_MAP2()
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{
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size * sizeof(uint16));
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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}
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}
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static void Load_MAP3()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
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}
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}
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static void Save_MAP3()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP4()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
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}
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}
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static void Save_MAP4()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP5()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
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}
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}
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static void Save_MAP5()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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static void Load_MAP6()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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if (IsSavegameVersionBefore(SLV_42)) {
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for (TileIndex i = 0; i != size;) {
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/* 1024, otherwise we overflow on 64x64 maps! */
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SlCopy(buf.data(), 1024, SLE_UINT8);
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for (uint j = 0; j != 1024; j++) {
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_me[i++].m6 = GB(buf[j], 0, 2);
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_me[i++].m6 = GB(buf[j], 2, 2);
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_me[i++].m6 = GB(buf[j], 4, 2);
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_me[i++].m6 = GB(buf[j], 6, 2);
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}
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}
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} else {
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
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}
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}
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}
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static void Save_MAP6()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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void Save() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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}
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};
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static void Load_MAP7()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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struct MAPHChunkHandler : ChunkHandler {
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MAPHChunkHandler() : ChunkHandler('MAPH', CH_RIFF) {}
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
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void Load() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
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}
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}
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}
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static void Save_MAP7()
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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void Save() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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}
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};
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static void Load_MAP8()
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{
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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struct MAPOChunkHandler : ChunkHandler {
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MAPOChunkHandler() : ChunkHandler('MAPO', CH_RIFF) {}
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
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void Load() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
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}
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}
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}
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static void Save_MAP8()
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{
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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void Save() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size * sizeof(uint16));
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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SlSetLength(size);
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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}
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}
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}
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};
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static const ChunkHandler MAPS{ 'MAPS', Save_MAPS, Load_MAPS, nullptr, Check_MAPS, CH_TABLE };
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static const ChunkHandler MAPT{ 'MAPT', Save_MAPT, Load_MAPT, nullptr, nullptr, CH_RIFF };
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static const ChunkHandler MAPH{ 'MAPH', Save_MAPH, Load_MAPH, nullptr, nullptr, CH_RIFF };
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static const ChunkHandler MAPO{ 'MAPO', Save_MAP1, Load_MAP1, nullptr, nullptr, CH_RIFF };
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static const ChunkHandler MAP2{ 'MAP2', Save_MAP2, Load_MAP2, nullptr, nullptr, CH_RIFF };
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static const ChunkHandler M3LO{ 'M3LO', Save_MAP3, Load_MAP3, nullptr, nullptr, CH_RIFF };
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static const ChunkHandler M3HI{ 'M3HI', Save_MAP4, Load_MAP4, nullptr, nullptr, CH_RIFF };
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static const ChunkHandler MAP5{ 'MAP5', Save_MAP5, Load_MAP5, nullptr, nullptr, CH_RIFF };
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static const ChunkHandler MAPE{ 'MAPE', Save_MAP6, Load_MAP6, nullptr, nullptr, CH_RIFF };
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static const ChunkHandler MAP7{ 'MAP7', Save_MAP7, Load_MAP7, nullptr, nullptr, CH_RIFF };
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static const ChunkHandler MAP8{ 'MAP8', Save_MAP8, Load_MAP8, nullptr, nullptr, CH_RIFF };
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struct MAP2ChunkHandler : ChunkHandler {
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MAP2ChunkHandler() : ChunkHandler('MAP2', CH_RIFF) {}
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void Load() const override
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{
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE,
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/* In those versions the m2 was 8 bits */
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IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
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);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
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}
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}
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void Save() const override
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{
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std::array<uint16, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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SlSetLength(size * sizeof(uint16));
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for (TileIndex i = 0; i != size;) {
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
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}
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}
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};
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struct M3LOChunkHandler : ChunkHandler {
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M3LOChunkHandler() : ChunkHandler('M3LO', CH_RIFF) {}
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void Load() const override
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{
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std::array<byte, MAP_SL_BUF_SIZE> buf;
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TileIndex size = MapSize();
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for (TileIndex i = 0; i != size;) {
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SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
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for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
|
||||
}
|
||||
}
|
||||
|
||||
void Save() const override
|
||||
{
|
||||
std::array<byte, MAP_SL_BUF_SIZE> buf;
|
||||
TileIndex size = MapSize();
|
||||
|
||||
SlSetLength(size);
|
||||
for (TileIndex i = 0; i != size;) {
|
||||
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
|
||||
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct M3HIChunkHandler : ChunkHandler {
|
||||
M3HIChunkHandler() : ChunkHandler('M3HI', CH_RIFF) {}
|
||||
|
||||
void Load() const override
|
||||
{
|
||||
std::array<byte, MAP_SL_BUF_SIZE> buf;
|
||||
TileIndex size = MapSize();
|
||||
|
||||
for (TileIndex i = 0; i != size;) {
|
||||
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
|
||||
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
|
||||
}
|
||||
}
|
||||
|
||||
void Save() const override
|
||||
{
|
||||
std::array<byte, MAP_SL_BUF_SIZE> buf;
|
||||
TileIndex size = MapSize();
|
||||
|
||||
SlSetLength(size);
|
||||
for (TileIndex i = 0; i != size;) {
|
||||
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
|
||||
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct MAP5ChunkHandler : ChunkHandler {
|
||||
MAP5ChunkHandler() : ChunkHandler('MAP5', CH_RIFF) {}
|
||||
|
||||
void Load() const override
|
||||
{
|
||||
std::array<byte, MAP_SL_BUF_SIZE> buf;
|
||||
TileIndex size = MapSize();
|
||||
|
||||
for (TileIndex i = 0; i != size;) {
|
||||
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
|
||||
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
|
||||
}
|
||||
}
|
||||
|
||||
void Save() const override
|
||||
{
|
||||
std::array<byte, MAP_SL_BUF_SIZE> buf;
|
||||
TileIndex size = MapSize();
|
||||
|
||||
SlSetLength(size);
|
||||
for (TileIndex i = 0; i != size;) {
|
||||
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
|
||||
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct MAPEChunkHandler : ChunkHandler {
|
||||
MAPEChunkHandler() : ChunkHandler('MAPE', CH_RIFF) {}
|
||||
|
||||
void Load() const override
|
||||
{
|
||||
std::array<byte, MAP_SL_BUF_SIZE> buf;
|
||||
TileIndex size = MapSize();
|
||||
|
||||
if (IsSavegameVersionBefore(SLV_42)) {
|
||||
for (TileIndex i = 0; i != size;) {
|
||||
/* 1024, otherwise we overflow on 64x64 maps! */
|
||||
SlCopy(buf.data(), 1024, SLE_UINT8);
|
||||
for (uint j = 0; j != 1024; j++) {
|
||||
_me[i++].m6 = GB(buf[j], 0, 2);
|
||||
_me[i++].m6 = GB(buf[j], 2, 2);
|
||||
_me[i++].m6 = GB(buf[j], 4, 2);
|
||||
_me[i++].m6 = GB(buf[j], 6, 2);
|
||||
}
|
||||
}
|
||||
} else {
|
||||
for (TileIndex i = 0; i != size;) {
|
||||
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
|
||||
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void Save() const override
|
||||
{
|
||||
std::array<byte, MAP_SL_BUF_SIZE> buf;
|
||||
TileIndex size = MapSize();
|
||||
|
||||
SlSetLength(size);
|
||||
for (TileIndex i = 0; i != size;) {
|
||||
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
|
||||
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct MAP7ChunkHandler : ChunkHandler {
|
||||
MAP7ChunkHandler() : ChunkHandler('MAP7', CH_RIFF) {}
|
||||
|
||||
void Load() const override
|
||||
{
|
||||
std::array<byte, MAP_SL_BUF_SIZE> buf;
|
||||
TileIndex size = MapSize();
|
||||
|
||||
for (TileIndex i = 0; i != size;) {
|
||||
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
|
||||
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
|
||||
}
|
||||
}
|
||||
|
||||
void Save() const override
|
||||
{
|
||||
std::array<byte, MAP_SL_BUF_SIZE> buf;
|
||||
TileIndex size = MapSize();
|
||||
|
||||
SlSetLength(size);
|
||||
for (TileIndex i = 0; i != size;) {
|
||||
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
|
||||
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
struct MAP8ChunkHandler : ChunkHandler {
|
||||
MAP8ChunkHandler() : ChunkHandler('MAP8', CH_RIFF) {}
|
||||
|
||||
void Load() const override
|
||||
{
|
||||
std::array<uint16, MAP_SL_BUF_SIZE> buf;
|
||||
TileIndex size = MapSize();
|
||||
|
||||
for (TileIndex i = 0; i != size;) {
|
||||
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
|
||||
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
|
||||
}
|
||||
}
|
||||
|
||||
void Save() const override
|
||||
{
|
||||
std::array<uint16, MAP_SL_BUF_SIZE> buf;
|
||||
TileIndex size = MapSize();
|
||||
|
||||
SlSetLength(size * sizeof(uint16));
|
||||
for (TileIndex i = 0; i != size;) {
|
||||
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
|
||||
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
|
||||
}
|
||||
}
|
||||
};
|
||||
|
||||
static const MAPSChunkHandler MAPS;
|
||||
static const MAPTChunkHandler MAPT;
|
||||
static const MAPHChunkHandler MAPH;
|
||||
static const MAPOChunkHandler MAPO;
|
||||
static const MAP2ChunkHandler MAP2;
|
||||
static const M3LOChunkHandler M3LO;
|
||||
static const M3HIChunkHandler M3HI;
|
||||
static const MAP5ChunkHandler MAP5;
|
||||
static const MAPEChunkHandler MAPE;
|
||||
static const MAP7ChunkHandler MAP7;
|
||||
static const MAP8ChunkHandler MAP8;
|
||||
static const ChunkHandlerRef map_chunk_handlers[] = {
|
||||
MAPS,
|
||||
MAPT,
|
||||
|
||||
Reference in New Issue
Block a user