Codechange: Use ChunkHandlers sub-classes

This commit is contained in:
glx22
2021-06-07 23:24:37 +02:00
committed by Loïc Guilloux
parent c1a9fe6fbd
commit 2c941cd8b3
35 changed files with 1953 additions and 1665 deletions

View File

@@ -27,299 +27,346 @@ static const SaveLoad _map_desc[] = {
SLEG_CONDVAR("dim_y", _map_dim_y, SLE_UINT32, SLV_6, SL_MAX_VERSION),
};
static void Save_MAPS()
{
SlTableHeader(_map_desc);
struct MAPSChunkHandler : ChunkHandler {
MAPSChunkHandler() : ChunkHandler('MAPS', CH_TABLE)
{
this->load_check = true;
}
_map_dim_x = MapSizeX();
_map_dim_y = MapSizeY();
void Save() const override
{
SlTableHeader(_map_desc);
SlSetArrayIndex(0);
SlGlobList(_map_desc);
}
_map_dim_x = MapSizeX();
_map_dim_y = MapSizeY();
static void Load_MAPS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
SlSetArrayIndex(0);
SlGlobList(_map_desc);
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
void Load() const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
AllocateMap(_map_dim_x, _map_dim_y);
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
static void Check_MAPS()
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
AllocateMap(_map_dim_x, _map_dim_y);
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
void LoadCheck(size_t) const override
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_map_desc, _map_sl_compat);
_load_check_data.map_size_x = _map_dim_x;
_load_check_data.map_size_y = _map_dim_y;
}
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() == -1) return;
SlGlobList(slt);
if (!IsSavegameVersionBefore(SLV_RIFF_TO_ARRAY) && SlIterateArray() != -1) SlErrorCorrupt("Too many MAPS entries");
_load_check_data.map_size_x = _map_dim_x;
_load_check_data.map_size_y = _map_dim_y;
}
};
static const uint MAP_SL_BUF_SIZE = 4096;
static void Load_MAPT()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
struct MAPTChunkHandler : ChunkHandler {
MAPTChunkHandler() : ChunkHandler('MAPT', CH_RIFF) {}
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
}
}
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
static void Save_MAPT()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAPH()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
}
}
static void Save_MAPH()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP1()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
}
}
static void Save_MAP1()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP2()
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE,
/* In those versions the m2 was 8 bits */
IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
}
}
static void Save_MAP2()
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size * sizeof(uint16));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
}
}
static void Load_MAP3()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
}
}
static void Save_MAP3()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP4()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
}
}
static void Save_MAP4()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP5()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
}
}
static void Save_MAP5()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
static void Load_MAP6()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
if (IsSavegameVersionBefore(SLV_42)) {
for (TileIndex i = 0; i != size;) {
/* 1024, otherwise we overflow on 64x64 maps! */
SlCopy(buf.data(), 1024, SLE_UINT8);
for (uint j = 0; j != 1024; j++) {
_me[i++].m6 = GB(buf[j], 0, 2);
_me[i++].m6 = GB(buf[j], 2, 2);
_me[i++].m6 = GB(buf[j], 4, 2);
_me[i++].m6 = GB(buf[j], 6, 2);
}
}
} else {
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].type = buf[j];
}
}
}
static void Save_MAP6()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].type;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
}
};
static void Load_MAP7()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
struct MAPHChunkHandler : ChunkHandler {
MAPHChunkHandler() : ChunkHandler('MAPH', CH_RIFF) {}
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].height = buf[j];
}
}
}
static void Save_MAP7()
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].height;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
}
};
static void Load_MAP8()
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
struct MAPOChunkHandler : ChunkHandler {
MAPOChunkHandler() : ChunkHandler('MAPO', CH_RIFF) {}
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m1 = buf[j];
}
}
}
static void Save_MAP8()
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size * sizeof(uint16));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m1;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
}
};
static const ChunkHandler MAPS{ 'MAPS', Save_MAPS, Load_MAPS, nullptr, Check_MAPS, CH_TABLE };
static const ChunkHandler MAPT{ 'MAPT', Save_MAPT, Load_MAPT, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAPH{ 'MAPH', Save_MAPH, Load_MAPH, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAPO{ 'MAPO', Save_MAP1, Load_MAP1, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAP2{ 'MAP2', Save_MAP2, Load_MAP2, nullptr, nullptr, CH_RIFF };
static const ChunkHandler M3LO{ 'M3LO', Save_MAP3, Load_MAP3, nullptr, nullptr, CH_RIFF };
static const ChunkHandler M3HI{ 'M3HI', Save_MAP4, Load_MAP4, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAP5{ 'MAP5', Save_MAP5, Load_MAP5, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAPE{ 'MAPE', Save_MAP6, Load_MAP6, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAP7{ 'MAP7', Save_MAP7, Load_MAP7, nullptr, nullptr, CH_RIFF };
static const ChunkHandler MAP8{ 'MAP8', Save_MAP8, Load_MAP8, nullptr, nullptr, CH_RIFF };
struct MAP2ChunkHandler : ChunkHandler {
MAP2ChunkHandler() : ChunkHandler('MAP2', CH_RIFF) {}
void Load() const override
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE,
/* In those versions the m2 was 8 bits */
IsSavegameVersionBefore(SLV_5) ? SLE_FILE_U8 | SLE_VAR_U16 : SLE_UINT16
);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m2 = buf[j];
}
}
void Save() const override
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size * sizeof(uint16));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m2;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
}
}
};
struct M3LOChunkHandler : ChunkHandler {
M3LOChunkHandler() : ChunkHandler('M3LO', CH_RIFF) {}
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m3 = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m3;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
};
struct M3HIChunkHandler : ChunkHandler {
M3HIChunkHandler() : ChunkHandler('M3HI', CH_RIFF) {}
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m4 = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m4;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
};
struct MAP5ChunkHandler : ChunkHandler {
MAP5ChunkHandler() : ChunkHandler('MAP5', CH_RIFF) {}
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _m[i++].m5 = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _m[i++].m5;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
};
struct MAPEChunkHandler : ChunkHandler {
MAPEChunkHandler() : ChunkHandler('MAPE', CH_RIFF) {}
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
if (IsSavegameVersionBefore(SLV_42)) {
for (TileIndex i = 0; i != size;) {
/* 1024, otherwise we overflow on 64x64 maps! */
SlCopy(buf.data(), 1024, SLE_UINT8);
for (uint j = 0; j != 1024; j++) {
_me[i++].m6 = GB(buf[j], 0, 2);
_me[i++].m6 = GB(buf[j], 2, 2);
_me[i++].m6 = GB(buf[j], 4, 2);
_me[i++].m6 = GB(buf[j], 6, 2);
}
}
} else {
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m6 = buf[j];
}
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m6;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
};
struct MAP7ChunkHandler : ChunkHandler {
MAP7ChunkHandler() : ChunkHandler('MAP7', CH_RIFF) {}
void Load() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m7 = buf[j];
}
}
void Save() const override
{
std::array<byte, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size);
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m7;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT8);
}
}
};
struct MAP8ChunkHandler : ChunkHandler {
MAP8ChunkHandler() : ChunkHandler('MAP8', CH_RIFF) {}
void Load() const override
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
for (TileIndex i = 0; i != size;) {
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) _me[i++].m8 = buf[j];
}
}
void Save() const override
{
std::array<uint16, MAP_SL_BUF_SIZE> buf;
TileIndex size = MapSize();
SlSetLength(size * sizeof(uint16));
for (TileIndex i = 0; i != size;) {
for (uint j = 0; j != MAP_SL_BUF_SIZE; j++) buf[j] = _me[i++].m8;
SlCopy(buf.data(), MAP_SL_BUF_SIZE, SLE_UINT16);
}
}
};
static const MAPSChunkHandler MAPS;
static const MAPTChunkHandler MAPT;
static const MAPHChunkHandler MAPH;
static const MAPOChunkHandler MAPO;
static const MAP2ChunkHandler MAP2;
static const M3LOChunkHandler M3LO;
static const M3HIChunkHandler M3HI;
static const MAP5ChunkHandler MAP5;
static const MAPEChunkHandler MAPE;
static const MAP7ChunkHandler MAP7;
static const MAP8ChunkHandler MAP8;
static const ChunkHandlerRef map_chunk_handlers[] = {
MAPS,
MAPT,