Codechange: Use ChunkHandlers sub-classes

This commit is contained in:
glx22
2021-06-07 23:24:37 +02:00
committed by Loïc Guilloux
parent c1a9fe6fbd
commit 2c941cd8b3
35 changed files with 1953 additions and 1665 deletions

View File

@@ -73,55 +73,62 @@ static const SaveLoad _grfconfig_desc[] = {
};
static void Save_NGRF()
{
SlTableHeader(_grfconfig_desc);
int index = 0;
for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
if (HasBit(c->flags, GCF_STATIC)) continue;
SlSetArrayIndex(index++);
SlObject(c, _grfconfig_desc);
struct NGRFChunkHandler : ChunkHandler {
NGRFChunkHandler() : ChunkHandler('NGRF', CH_TABLE)
{
this->load_check = true;
}
}
void Save() const override
{
SlTableHeader(_grfconfig_desc);
static void Load_NGRF_common(GRFConfig *&grfconfig)
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_grfconfig_desc, _grfconfig_sl_compat);
int index = 0;
ClearGRFConfigList(&grfconfig);
while (SlIterateArray() != -1) {
GRFConfig *c = new GRFConfig();
SlObject(c, slt);
if (IsSavegameVersionBefore(SLV_101)) c->SetSuitablePalette();
AppendToGRFConfigList(&grfconfig, c);
for (GRFConfig *c = _grfconfig; c != nullptr; c = c->next) {
if (HasBit(c->flags, GCF_STATIC)) continue;
SlSetArrayIndex(index++);
SlObject(c, _grfconfig_desc);
}
}
}
static void Load_NGRF()
{
Load_NGRF_common(_grfconfig);
if (_game_mode == GM_MENU) {
/* Intro game must not have NewGRF. */
if (_grfconfig != nullptr) SlErrorCorrupt("The intro game must not use NewGRF");
void LoadCommon(GRFConfig *&grfconfig) const
{
const std::vector<SaveLoad> slt = SlCompatTableHeader(_grfconfig_desc, _grfconfig_sl_compat);
/* Activate intro NewGRFs (townnames) */
ResetGRFConfig(false);
} else {
/* Append static NewGRF configuration */
AppendStaticGRFConfigs(&_grfconfig);
ClearGRFConfigList(&grfconfig);
while (SlIterateArray() != -1) {
GRFConfig *c = new GRFConfig();
SlObject(c, slt);
if (IsSavegameVersionBefore(SLV_101)) c->SetSuitablePalette();
AppendToGRFConfigList(&grfconfig, c);
}
}
}
static void Check_NGRF()
{
Load_NGRF_common(_load_check_data.grfconfig);
}
void Load() const override
{
this->LoadCommon(_grfconfig);
static const ChunkHandler NGRF{ 'NGRF', Save_NGRF, Load_NGRF, nullptr, Check_NGRF, CH_TABLE };
if (_game_mode == GM_MENU) {
/* Intro game must not have NewGRF. */
if (_grfconfig != nullptr) SlErrorCorrupt("The intro game must not use NewGRF");
/* Activate intro NewGRFs (townnames) */
ResetGRFConfig(false);
} else {
/* Append static NewGRF configuration */
AppendStaticGRFConfigs(&_grfconfig);
}
}
void LoadCheck(size_t) const override
{
this->LoadCommon(_load_check_data.grfconfig);
}
};
static const NGRFChunkHandler NGRF;
static const ChunkHandlerRef newgrf_chunk_handlers[] = {
NGRF,
};