Codechange: Use ChunkHandlers sub-classes

This commit is contained in:
glx22
2021-06-07 23:24:37 +02:00
committed by Loïc Guilloux
parent c1a9fe6fbd
commit 2c941cd8b3
35 changed files with 1953 additions and 1665 deletions

View File

@@ -142,36 +142,47 @@ static void SaveSettings(const SettingTable &settings, void *object)
SlObject(object, slt);
}
static void Load_OPTS()
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* autosave-frequency stays when joining a network-server */
PrepareOldDiffCustom();
LoadSettings(_gameopt_settings, &_settings_game, _gameopt_sl_compat);
HandleOldDiffCustom(true);
}
struct OPTSChunkHandler : ChunkHandler {
OPTSChunkHandler() : ChunkHandler('OPTS', CH_READONLY) {}
static void Load_PATS()
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* currency setting stays when joining a network-server */
LoadSettings(_settings, &_settings_game, _settings_sl_compat);
}
void Load() const override
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* autosave-frequency stays when joining a network-server */
PrepareOldDiffCustom();
LoadSettings(_gameopt_settings, &_settings_game, _gameopt_sl_compat);
HandleOldDiffCustom(true);
}
};
static void Check_PATS()
{
LoadSettings(_settings, &_load_check_data.settings, _settings_sl_compat);
}
struct PATSChunkHandler : ChunkHandler {
PATSChunkHandler() : ChunkHandler('PATS', CH_TABLE)
{
this->load_check = true;
}
static void Save_PATS()
{
SaveSettings(_settings, &_settings_game);
}
void Load() const override
{
/* Copy over default setting since some might not get loaded in
* a networking environment. This ensures for example that the local
* currency setting stays when joining a network-server */
LoadSettings(_settings, &_settings_game, _settings_sl_compat);
}
static const ChunkHandler OPTS{ 'OPTS', nullptr, Load_OPTS, nullptr, nullptr, CH_READONLY };
static const ChunkHandler PATS{ 'PATS', Save_PATS, Load_PATS, nullptr, Check_PATS, CH_TABLE };
void LoadCheck(size_t) const override
{
LoadSettings(_settings, &_load_check_data.settings, _settings_sl_compat);
}
void Save() const override
{
SaveSettings(_settings, &_settings_game);
}
};
static const OPTSChunkHandler OPTS;
static const PATSChunkHandler PATS;
static const ChunkHandlerRef setting_chunk_handlers[] = {
OPTS,
PATS,