Codechange: Use ChunkHandlers sub-classes
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@@ -38,34 +38,38 @@ static const SaveLoad _story_page_elements_desc[] = {
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SLE_STR(StoryPageElement, text, SLE_STR | SLF_ALLOW_CONTROL, 0),
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};
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static void Save_STORY_PAGE_ELEMENT()
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{
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SlTableHeader(_story_page_elements_desc);
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struct STPEChunkHandler : ChunkHandler {
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STPEChunkHandler() : ChunkHandler('STPE', CH_TABLE) {}
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for (StoryPageElement *s : StoryPageElement::Iterate()) {
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SlSetArrayIndex(s->index);
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SlObject(s, _story_page_elements_desc);
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}
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}
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void Save() const override
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{
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SlTableHeader(_story_page_elements_desc);
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static void Load_STORY_PAGE_ELEMENT()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_page_elements_desc, _story_page_elements_sl_compat);
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int index;
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uint32 max_sort_value = 0;
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while ((index = SlIterateArray()) != -1) {
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StoryPageElement *s = new (index) StoryPageElement();
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SlObject(s, slt);
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if (s->sort_value > max_sort_value) {
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max_sort_value = s->sort_value;
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for (StoryPageElement *s : StoryPageElement::Iterate()) {
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SlSetArrayIndex(s->index);
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SlObject(s, _story_page_elements_desc);
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}
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}
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/* Update the next sort value, so that the next
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* created page is shown after all existing pages.
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*/
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_story_page_element_next_sort_value = max_sort_value + 1;
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}
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_page_elements_desc, _story_page_elements_sl_compat);
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int index;
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uint32 max_sort_value = 0;
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while ((index = SlIterateArray()) != -1) {
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StoryPageElement *s = new (index) StoryPageElement();
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SlObject(s, slt);
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if (s->sort_value > max_sort_value) {
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max_sort_value = s->sort_value;
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}
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}
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/* Update the next sort value, so that the next
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* created page is shown after all existing pages.
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*/
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_story_page_element_next_sort_value = max_sort_value + 1;
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}
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};
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static const SaveLoad _story_pages_desc[] = {
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SLE_CONDVAR(StoryPage, sort_value, SLE_FILE_U16 | SLE_VAR_U32, SL_MIN_VERSION, SLV_185),
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@@ -76,37 +80,41 @@ static const SaveLoad _story_pages_desc[] = {
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SLE_STR(StoryPage, title, SLE_STR | SLF_ALLOW_CONTROL, 0),
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};
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static void Save_STORY_PAGE()
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{
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SlTableHeader(_story_pages_desc);
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struct STPAChunkHandler : ChunkHandler {
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STPAChunkHandler() : ChunkHandler('STPA', CH_TABLE) {}
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for (StoryPage *s : StoryPage::Iterate()) {
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SlSetArrayIndex(s->index);
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SlObject(s, _story_pages_desc);
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}
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}
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void Save() const override
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{
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SlTableHeader(_story_pages_desc);
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static void Load_STORY_PAGE()
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_pages_desc, _story_pages_sl_compat);
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int index;
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uint32 max_sort_value = 0;
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while ((index = SlIterateArray()) != -1) {
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StoryPage *s = new (index) StoryPage();
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SlObject(s, slt);
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if (s->sort_value > max_sort_value) {
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max_sort_value = s->sort_value;
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for (StoryPage *s : StoryPage::Iterate()) {
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SlSetArrayIndex(s->index);
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SlObject(s, _story_pages_desc);
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}
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}
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/* Update the next sort value, so that the next
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* created page is shown after all existing pages.
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*/
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_story_page_next_sort_value = max_sort_value + 1;
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}
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static const ChunkHandler STPE{ 'STPE', Save_STORY_PAGE_ELEMENT, Load_STORY_PAGE_ELEMENT, nullptr, nullptr, CH_TABLE };
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static const ChunkHandler STPA{ 'STPA', Save_STORY_PAGE, Load_STORY_PAGE, nullptr, nullptr, CH_TABLE };
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void Load() const override
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{
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const std::vector<SaveLoad> slt = SlCompatTableHeader(_story_pages_desc, _story_pages_sl_compat);
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int index;
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uint32 max_sort_value = 0;
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while ((index = SlIterateArray()) != -1) {
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StoryPage *s = new (index) StoryPage();
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SlObject(s, slt);
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if (s->sort_value > max_sort_value) {
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max_sort_value = s->sort_value;
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}
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}
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/* Update the next sort value, so that the next
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* created page is shown after all existing pages.
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*/
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_story_page_next_sort_value = max_sort_value + 1;
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}
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};
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static const STPEChunkHandler STPE;
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static const STPAChunkHandler STPA;
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static const ChunkHandlerRef story_page_chunk_handlers[] = {
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STPE,
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STPA,
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