(svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket
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@@ -484,7 +484,7 @@ void ParseConnectionString(const char **company, const char **port, char *connec
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SetWindowDirty(WC_CLIENT_LIST, 0);
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ServerNetworkGameSocketHandler *cs = new ServerNetworkGameSocketHandler(s);
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cs->GetInfo()->client_address = address; // Save the IP of the client
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cs->client_address = address; // Save the IP of the client
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}
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/**
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@@ -684,11 +684,6 @@ static void NetworkInitGameInfo()
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assert(NetworkClientInfo::CanAllocateItem());
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NetworkClientInfo *ci = new NetworkClientInfo(CLIENT_ID_SERVER);
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ci->client_playas = _network_dedicated ? COMPANY_SPECTATOR : _local_company;
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/* Give the server a valid IP; banning it is pointless anyways */
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sockaddr_in sock;
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memset(&sock, 0, sizeof(sock));
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sock.sin_family = AF_INET;
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ci->client_address = NetworkAddress((sockaddr*)&sock, sizeof(sock));
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strecpy(ci->client_name, _settings_client.network.client_name, lastof(ci->client_name));
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}
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