(svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket
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@@ -27,7 +27,6 @@ struct NetworkClientInfo : NetworkClientInfoPool::PoolItem<&_networkclientinfo_p
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char client_name[NETWORK_CLIENT_NAME_LENGTH]; ///< Name of the client
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byte client_lang; ///< The language of the client
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CompanyID client_playas; ///< As which company is this client playing (CompanyID)
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NetworkAddress client_address; ///< IP-address of the client (so he can be banned)
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Date join_date; ///< Gamedate the client has joined
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NetworkClientInfo(ClientID client_id = INVALID_CLIENT_ID) : client_id(client_id) {}
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