(svn r22368) -Codechange: move the IP address field from the ClientInfo to ClientSocket
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@@ -76,6 +76,7 @@ public:
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Packet *savegame_packets; ///< Packet queue of the savegame; send these "slowly" to the client.
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struct PacketWriter *savegame; ///< Writer used to write the savegame.
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ThreadMutex *savegame_mutex; ///< Mutex for making threaded saving safe.
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NetworkAddress client_address; ///< IP-address of the client (so he can be banned)
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ServerNetworkGameSocketHandler(SOCKET s);
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~ServerNetworkGameSocketHandler();
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