(svn r3077) static, const, bracing, indentation, 0 -> '\0'/NULL, typos in comments, excess empty lines, minor other changes
nothing spectacular, just some stuff, which piled up
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@@ -305,7 +305,6 @@ bool UpdateSignalsOnSegment(TileIndex tile, byte direction);
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void SetSignalsOnBothDir(TileIndex tile, byte track);
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Vehicle *CheckClickOnVehicle(const ViewPort *vp, int x, int y);
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//uint GetVehicleWeight(Vehicle *v);
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void DecreaseVehicleValue(Vehicle *v);
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void CheckVehicleBreakdown(Vehicle *v);
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@@ -395,9 +394,7 @@ static inline bool IsValidVehicle(const Vehicle *v)
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*/
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static inline bool IsVehicleIndex(uint index)
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{
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if (index < GetVehiclePoolSize()) return true;
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return false;
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return index < GetVehiclePoolSize();
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}
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/* Returns order 'index' of a vehicle or NULL when it doesn't exists */
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@@ -448,9 +445,6 @@ VARDEF VehicleID _new_roadveh_id;
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VARDEF uint16 _aircraft_refit_capacity;
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VARDEF byte _cmd_build_rail_veh_score;
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// for each player, for each vehicle type, keep a list of the vehicles.
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//VARDEF Vehicle *_vehicle_arr[8][4];
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#define INVALID_VEHICLE 0xFFFF
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#define INVALID_ENGINE 0xFFFF
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