(svn r20669) -Codechange: trigger the whole object every 256 ticks instead of every 250 ticks

This commit is contained in:
rubidium
2010-08-28 19:13:20 +00:00
parent 41a80490be
commit 2d10b0f11d
3 changed files with 6 additions and 19 deletions

View File

@@ -952,7 +952,6 @@ void GenerateLandscape(byte mode)
if (_settings_game.game_creation.landscape == LT_TROPIC) CreateDesertOrRainForest();
}
void OnTick_Objects();
void OnTick_Town();
void OnTick_Trees();
void OnTick_Station();
@@ -967,6 +966,5 @@ void CallLandscapeTick()
OnTick_Station();
OnTick_Industry();
OnTick_Objects();
OnTick_Companies();
}