diff --git a/src/road.cpp b/src/road.cpp index 86ac98ed5c..f9d8a979c9 100644 --- a/src/road.cpp +++ b/src/road.cpp @@ -338,8 +338,6 @@ CommandCost CmdBuildBridge(TileIndex end_tile, DoCommandFlag flags, uint32 p1, u CommandCost CmdBuildTunnel(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text = nullptr); CommandCost CmdBuildRoad(TileIndex tile, DoCommandFlag flags, uint32 p1, uint32 p2, const char *text = nullptr); -static std::vector _town_centers; -static std::vector _towns_visited_along_the_way; static RoadType _public_road_type; static const uint _public_road_hash_size = 8U; ///< The number of bits the hash for river finding should have. @@ -762,14 +760,6 @@ static void PublicRoad_GetNeighbours(AyStar *aystar, OpenListNode *current) /** AyStar callback for checking whether we reached our destination. */ static int32 PublicRoad_EndNodeCheck(const AyStar *aystar, const OpenListNode *current) { - // Mark towns visited along the way. - const auto search_result = - std::find(_town_centers.begin(), _town_centers.end(), current->path.node.tile); - - if (search_result != _town_centers.end()) { - _towns_visited_along_the_way.push_back(current->path.node.tile); - } - return current->path.node.tile == static_cast(reinterpret_cast(aystar->user_target)) ? AYSTAR_FOUND_END_NODE : AYSTAR_DONE; } @@ -975,15 +965,11 @@ void GeneratePublicRoads() { if (_settings_game.game_creation.build_public_roads == PRC_NONE) return; - _town_centers.clear(); - _towns_visited_along_the_way.clear(); - std::vector towns; towns.clear(); { for (const Town *town : Town::Iterate()) { towns.push_back(town->xy); - _town_centers.push_back(town->xy); } } @@ -1031,8 +1017,6 @@ void GeneratePublicRoads() for (auto start_town : towns) { // Check if we can connect to any of the networks. - _towns_visited_along_the_way.clear(); - checked_towns.clear(); auto reachable_from_town = town_to_network_map.find(start_town); @@ -1051,11 +1035,6 @@ void GeneratePublicRoads() if (reachable_network->failures_to_connect > 0) { reachable_network->failures_to_connect--; } - - for (const TileIndex visited_town : _towns_visited_along_the_way) { - town_to_network_map[visited_town] = reachable_network; - } - } else { town_to_network_map.erase(reachable_from_town); reachable_network->failures_to_connect++; @@ -1123,10 +1102,6 @@ void GeneratePublicRoads() new_network->failures_to_connect += towns_already_in_networks; town_to_network_map[start_town] = new_network; networks.push_back(new_network); - - for (const TileIndex visited_town : _towns_visited_along_the_way) { - town_to_network_map[visited_town] = new_network; - } } }