Add rate limit for object construction

This commit is contained in:
Jonathan G Rennison
2020-09-14 23:06:49 +01:00
parent f0f5ce5840
commit 2d350d26db
10 changed files with 53 additions and 2 deletions

View File

@@ -66,6 +66,7 @@ Company::Company(uint16 name_1, bool is_ai)
this->clear_limit = _settings_game.construction.clear_frame_burst << 16;
this->tree_limit = _settings_game.construction.tree_frame_burst << 16;
this->purchase_land_limit = _settings_game.construction.purchase_land_frame_burst << 16;
this->build_object_limit = _settings_game.construction.build_object_frame_burst << 16;
for (uint j = 0; j < 4; j++) this->share_owners[j] = COMPANY_SPECTATOR;
InvalidateWindowData(WC_PERFORMANCE_DETAIL, 0, INVALID_COMPANY);
@@ -279,6 +280,7 @@ void UpdateLandscapingLimits()
c->clear_limit = min(c->clear_limit + _settings_game.construction.clear_per_64k_frames, (uint32)_settings_game.construction.clear_frame_burst << 16);
c->tree_limit = min(c->tree_limit + _settings_game.construction.tree_per_64k_frames, (uint32)_settings_game.construction.tree_frame_burst << 16);
c->purchase_land_limit = min(c->purchase_land_limit + _settings_game.construction.purchase_land_per_64k_frames, (uint32)_settings_game.construction.purchase_land_frame_burst << 16);
c->build_object_limit = min(c->build_object_limit + _settings_game.construction.build_object_per_64k_frames, (uint32)_settings_game.construction.build_object_frame_burst << 16);
}
}