Add rate limit for object construction

This commit is contained in:
Jonathan G Rennison
2020-09-14 23:06:49 +01:00
parent f0f5ce5840
commit 2d350d26db
10 changed files with 53 additions and 2 deletions

View File

@@ -3750,6 +3750,13 @@ bool AfterLoadGame()
}
}
if (SlXvIsFeatureMissing(XSLFI_BUILD_OBJECT_RATE_LIMIT)) {
/* Introduced build object limit. */
for (Company *c : Company::Iterate()) {
c->build_object_limit = _settings_game.construction.build_object_frame_burst << 16;
}
}
if (SlXvIsFeaturePresent(XSLFI_MORE_COND_ORDERS, 1, 1)) {
for (Order *order : Order::Iterate()) {
// Insertion of OCV_MAX_RELIABILITY between OCV_REMAINING_LIFETIME and OCV_CARGO_WAITING

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@@ -293,6 +293,7 @@ static const SaveLoad _company_desc[] = {
SLE_CONDVAR(CompanyProperties, clear_limit, SLE_UINT32, SLV_156, SL_MAX_VERSION),
SLE_CONDVAR(CompanyProperties, tree_limit, SLE_UINT32, SLV_175, SL_MAX_VERSION),
SLE_CONDVAR_X(CompanyProperties, purchase_land_limit, SLE_UINT32, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_BUY_LAND_RATE_LIMIT)),
SLE_CONDVAR_X(CompanyProperties, build_object_limit, SLE_UINT32, SL_MIN_VERSION, SL_MAX_VERSION, SlXvFeatureTest(XSLFTO_AND, XSLFI_BUILD_OBJECT_RATE_LIMIT)),
SLE_END()
};

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@@ -128,6 +128,7 @@ const SlxiSubChunkInfo _sl_xv_sub_chunk_infos[] = {
{ XSLFI_EXTRA_CHEATS, XSCF_NULL, 1, 1, "extra_cheats", nullptr, nullptr, "CHTX" },
{ XSLFI_TOWN_MULTI_BUILDING, XSCF_NULL, 1, 1, "town_multi_building", nullptr, nullptr, nullptr },
{ XSLFI_SHIP_LOST_COUNTER, XSCF_NULL, 1, 1, "ship_lost_counter", nullptr, nullptr, nullptr },
{ XSLFI_BUILD_OBJECT_RATE_LIMIT,XSCF_NULL, 1, 1, "build_object_rate_limit", nullptr, nullptr, nullptr },
{ XSLFI_NULL, XSCF_NULL, 0, 0, nullptr, nullptr, nullptr, nullptr },// This is the end marker
};

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@@ -85,6 +85,7 @@ enum SlXvFeatureIndex {
XSLFI_EXTRA_CHEATS, ///< Extra cheats
XSLFI_TOWN_MULTI_BUILDING, ///< Allow multiple stadium/church buildings in a single town
XSLFI_SHIP_LOST_COUNTER, ///< Ship lost counter
XSLFI_BUILD_OBJECT_RATE_LIMIT, ///< Build object rate limit
XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
XSLFI_HEIGHT_8_BIT, ///< Map tile height is 8 bit instead of 4 bit, but savegame version may be before this became true in trunk