Add rate limit for object construction
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@@ -3750,6 +3750,13 @@ bool AfterLoadGame()
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}
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}
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if (SlXvIsFeatureMissing(XSLFI_BUILD_OBJECT_RATE_LIMIT)) {
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/* Introduced build object limit. */
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for (Company *c : Company::Iterate()) {
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c->build_object_limit = _settings_game.construction.build_object_frame_burst << 16;
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}
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}
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if (SlXvIsFeaturePresent(XSLFI_MORE_COND_ORDERS, 1, 1)) {
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for (Order *order : Order::Iterate()) {
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// Insertion of OCV_MAX_RELIABILITY between OCV_REMAINING_LIFETIME and OCV_CARGO_WAITING
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