Add rate limit for object construction

This commit is contained in:
Jonathan G Rennison
2020-09-14 23:06:49 +01:00
parent f0f5ce5840
commit 2d350d26db
10 changed files with 53 additions and 2 deletions

View File

@@ -400,6 +400,8 @@ struct ConstructionSettings {
uint16 tree_frame_burst; ///< how many trees may, over a short period, be planted?
uint32 purchase_land_per_64k_frames; ///< how many tiles may, over a long period, be purchased per 65536 frames?
uint16 purchase_land_frame_burst; ///< how many tiles may, over a short period, be purchased?
uint32 build_object_per_64k_frames; ///< how many tiles may, over a long period, have objects built on them per 65536 frames?
uint16 build_object_frame_burst; ///< how many tiles may, over a short period, have objects built on them?
uint8 tree_growth_rate; ///< tree growth rate
};