Add rate limit for object construction
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@@ -400,6 +400,8 @@ struct ConstructionSettings {
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uint16 tree_frame_burst; ///< how many trees may, over a short period, be planted?
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uint32 purchase_land_per_64k_frames; ///< how many tiles may, over a long period, be purchased per 65536 frames?
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uint16 purchase_land_frame_burst; ///< how many tiles may, over a short period, be purchased?
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uint32 build_object_per_64k_frames; ///< how many tiles may, over a long period, have objects built on them per 65536 frames?
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uint16 build_object_frame_burst; ///< how many tiles may, over a short period, have objects built on them?
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uint8 tree_growth_rate; ///< tree growth rate
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};
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