Fix use-after-free when switching blitters in SDL and Win32 modes.

This mostly occurs when disabling pallete animation when fast-forward
is enabled.
This commit is contained in:
Jonathan G Rennison
2017-03-07 19:12:15 +00:00
parent 68c280bef8
commit 2d473c05b0
6 changed files with 45 additions and 4 deletions

View File

@@ -23,6 +23,7 @@
#include "clear_map.h"
#include "clear_func.h"
#include "tree_map.h"
#include "scope.h"
#include "table/tree_land.h"
#include "blitter/32bpp_base.hpp"
@@ -331,6 +332,11 @@ static bool SwitchNewGRFBlitter()
const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
VideoDriver::GetInstance()->AcquireBlitterLock();
auto guard = scope_guard([&]() {
VideoDriver::GetInstance()->ReleaseBlitterLock();
});
for (uint i = 0; i < lengthof(replacement_blitters); i++) {
if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;