Fix use-after-free when switching blitters in SDL and Win32 modes.
This mostly occurs when disabling pallete animation when fast-forward is enabled.
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@@ -23,6 +23,7 @@
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#include "clear_map.h"
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#include "clear_func.h"
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#include "tree_map.h"
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#include "scope.h"
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#include "table/tree_land.h"
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#include "blitter/32bpp_base.hpp"
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@@ -331,6 +332,11 @@ static bool SwitchNewGRFBlitter()
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const bool animation_wanted = HasBit(_display_opt, DO_FULL_ANIMATION);
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const char *cur_blitter = BlitterFactory::GetCurrentBlitter()->GetName();
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VideoDriver::GetInstance()->AcquireBlitterLock();
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auto guard = scope_guard([&]() {
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VideoDriver::GetInstance()->ReleaseBlitterLock();
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});
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for (uint i = 0; i < lengthof(replacement_blitters); i++) {
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if (animation_wanted && (replacement_blitters[i].animation == 0)) continue;
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if (!animation_wanted && (replacement_blitters[i].animation == 1)) continue;
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@@ -830,11 +830,18 @@ bool VideoDriver_SDL::ToggleFullscreen(bool fullscreen)
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}
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bool VideoDriver_SDL::AfterBlitterChange()
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{
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return CreateMainSurface(_screen.width, _screen.height);
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}
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void VideoDriver_SDL::AcquireBlitterLock()
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{
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if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true);
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bool ret = CreateMainSurface(_screen.width, _screen.height);
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}
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void VideoDriver_SDL::ReleaseBlitterLock()
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{
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if (_draw_mutex != NULL) _draw_mutex->EndCritical(true);
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return ret;
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}
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#endif /* WITH_SDL */
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@@ -31,6 +31,10 @@ public:
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/* virtual */ bool AfterBlitterChange();
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/* virtual */ void AcquireBlitterLock();
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/* virtual */ void ReleaseBlitterLock();
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/* virtual */ bool ClaimMousePointer();
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/* virtual */ const char *GetName() const { return "sdl"; }
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@@ -49,6 +49,7 @@ public:
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/**
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* Callback invoked after the blitter was changed.
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* This may only be called between AcquireBlitterLock and ReleaseBlitterLock.
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* @return True if no error.
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*/
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virtual bool AfterBlitterChange()
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@@ -56,6 +57,18 @@ public:
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return true;
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}
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/**
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* Acquire any lock(s) required to be held when changing blitters.
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* These lock(s) may not be acquired recursively.
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*/
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virtual void AcquireBlitterLock() { }
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/**
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* Release any lock(s) required to be held when changing blitters.
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* These lock(s) may not be acquired recursively.
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*/
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virtual void ReleaseBlitterLock() { }
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virtual bool ClaimMousePointer()
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{
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return true;
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@@ -1333,11 +1333,18 @@ bool VideoDriver_Win32::ToggleFullscreen(bool full_screen)
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}
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bool VideoDriver_Win32::AfterBlitterChange()
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{
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return AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
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}
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void VideoDriver_Win32::AcquireBlitterLock()
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{
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if (_draw_mutex != NULL) _draw_mutex->BeginCritical(true);
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bool ret = AllocateDibSection(_screen.width, _screen.height, true) && this->MakeWindow(_fullscreen);
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}
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void VideoDriver_Win32::ReleaseBlitterLock()
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{
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if (_draw_mutex != NULL) _draw_mutex->EndCritical(true);
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return ret;
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}
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void VideoDriver_Win32::EditBoxLostFocus()
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@@ -31,6 +31,10 @@ public:
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/* virtual */ bool AfterBlitterChange();
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/* virtual */ void AcquireBlitterLock();
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/* virtual */ void ReleaseBlitterLock();
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/* virtual */ bool ClaimMousePointer();
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/* virtual */ void EditBoxLostFocus();
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