Bump savegame for object ground types
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@@ -113,6 +113,8 @@ enum SlXvFeatureIndex {
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XSLFI_DEPOT_ORDER_EXTRA_FLAGS, ///< Depot order extra flags
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XSLFI_EXTRA_SIGNAL_TYPES, ///< Extra signal types
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XSLFI_BANKRUPTCY_EXTRA, ///< Extra company bankruptcy fields
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XSLFI_OBJECT_GROUND_TYPES, ///< Object ground types
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XSLFI_SCRIPT_INT64, ///< See: SLV_SCRIPT_INT64
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XSLFI_RIFF_HEADER_60_BIT, ///< Size field in RIFF chunk header is 60 bit
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