(svn r21106) -Change: Tuned realistic acceleration to be a bit more realistic in order to make acceleration "slower", which highlights the differences between vehicle types more.
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@@ -30,12 +30,11 @@ void GroundVehicle<T, Type>::PowerChanged()
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uint16 max_track_speed = v->GetDisplayMaxSpeed();
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for (const T *u = v; u != NULL; u = u->Next()) {
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uint32 current_power = u->GetPower();
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uint32 current_power = u->GetPower() + u->GetPoweredPartPower(u);
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total_power += current_power;
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/* Only powered parts add tractive effort. */
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if (current_power > 0) max_te += u->GetWeight() * u->GetTractiveEffort();
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total_power += u->GetPoweredPartPower(v);
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number_of_parts++;
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/* Get minimum max speed for this track. */
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@@ -43,8 +42,6 @@ void GroundVehicle<T, Type>::PowerChanged()
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if (track_speed > 0) max_track_speed = min(max_track_speed, track_speed);
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}
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this->acc_cache.cached_axle_resistance = 60 * number_of_parts;
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byte air_drag;
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byte air_drag_value = v->GetAirDrag();
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@@ -87,11 +84,14 @@ void GroundVehicle<T, Type>::CargoChanged()
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for (T *u = T::From(this); u != NULL; u = u->Next()) {
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uint32 current_weight = u->GetWeight();
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weight += current_weight;
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u->acc_cache.cached_slope_resistance = current_weight * u->GetSlopeSteepness();
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/* Slope steepness is in percent, result in N. */
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u->acc_cache.cached_slope_resistance = current_weight * u->GetSlopeSteepness() * 100;
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}
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/* Store consist weight in cache. */
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this->acc_cache.cached_weight = max<uint32>(1, weight);
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/* Friction in bearings and other mechanical parts is 0.1% of the weight (result in N). */
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this->acc_cache.cached_axle_resistance = 10 * weight;
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/* Now update vehicle power (tractive effort is dependent on weight). */
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this->PowerChanged();
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@@ -106,7 +106,7 @@ int GroundVehicle<T, Type>::GetAcceleration() const
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{
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/* Templated class used for function calls for performance reasons. */
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const T *v = T::From(this);
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int32 speed = v->GetCurrentSpeed();
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int32 speed = v->GetCurrentSpeed(); // [km/h-ish]
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/* Weight is stored in tonnes. */
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int32 mass = this->acc_cache.cached_weight;
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@@ -120,16 +120,15 @@ int GroundVehicle<T, Type>::GetAcceleration() const
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const int area = v->GetAirDragArea();
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if (!maglev) {
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resistance = (13 * mass) / 10;
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resistance += this->acc_cache.cached_axle_resistance;
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resistance += (v->GetRollingFriction() * mass * speed) / 1000;
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resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 10000;
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} else {
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resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 20000;
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/* Static resistance plus rolling friction. */
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resistance = this->acc_cache.cached_axle_resistance;
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resistance += mass * v->GetRollingFriction();
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}
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/* Air drag; the air drag coefficient is in an arbitrary NewGRF-unit,
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* so we need some magic conversion factor. */
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resistance += (area * this->acc_cache.cached_air_drag * speed * speed) / 500;
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resistance += this->GetSlopeResistance();
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resistance *= 4; //[N]
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/* This value allows to know if the vehicle is accelerating or braking. */
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AccelStatus mode = v->GetAccelerationStatus();
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@@ -138,9 +137,8 @@ int GroundVehicle<T, Type>::GetAcceleration() const
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int force;
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if (speed > 0) {
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if (!maglev) {
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force = power / speed; //[N]
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force *= 22;
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force /= 10;
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/* Conversion factor from km/h to m/s is 5/18 to get [N] in the end. */
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force = power * 18 / (speed * 5);
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if (mode == AS_ACCEL && force > max_te) force = max_te;
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} else {
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force = power / 25;
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