Feature: Plant clumps of trees in editor by dragging on the landscape

This commit is contained in:
Niels Martin Hansen
2020-06-26 21:30:18 +02:00
committed by Patric Stout
parent e0ee2d530a
commit 2d9fa81bd0
7 changed files with 153 additions and 10 deletions

View File

@@ -2674,6 +2674,18 @@ void VpStartPlaceSizing(TileIndex tile, ViewportPlaceMethod method, ViewportDrag
_special_mouse_mode = WSM_SIZING;
}
/** Drag over the map while holding the left mouse down. */
void VpStartDragging(ViewportDragDropSelectionProcess process)
{
_thd.select_method = VPM_X_AND_Y;
_thd.select_proc = process;
_thd.selstart.x = 0;
_thd.selstart.y = 0;
_thd.next_drawstyle = HT_RECT;
_special_mouse_mode = WSM_DRAGGING;
}
void VpSetPlaceSizingLimit(int limit)
{
_thd.sizelimit = limit;
@@ -3283,7 +3295,7 @@ calc_heightdiff_single_direction:;
*/
EventState VpHandlePlaceSizingDrag()
{
if (_special_mouse_mode != WSM_SIZING) return ES_NOT_HANDLED;
if (_special_mouse_mode != WSM_SIZING && _special_mouse_mode != WSM_DRAGGING) return ES_NOT_HANDLED;
/* stop drag mode if the window has been closed */
Window *w = _thd.GetCallbackWnd();
@@ -3294,13 +3306,22 @@ EventState VpHandlePlaceSizingDrag()
/* while dragging execute the drag procedure of the corresponding window (mostly VpSelectTilesWithMethod() ) */
if (_left_button_down) {
if (_special_mouse_mode == WSM_DRAGGING) {
/* Only register a drag event when the mouse moved. */
if (_thd.new_pos.x == _thd.selstart.x && _thd.new_pos.y == _thd.selstart.y) return ES_HANDLED;
_thd.selstart.x = _thd.new_pos.x;
_thd.selstart.y = _thd.new_pos.y;
}
w->OnPlaceDrag(_thd.select_method, _thd.select_proc, GetTileBelowCursor());
return ES_HANDLED;
}
/* mouse button released..
* keep the selected tool, but reset it to the original mode. */
/* Mouse button released. */
_special_mouse_mode = WSM_NONE;
if (_special_mouse_mode == WSM_DRAGGING) return ES_HANDLED;
/* Keep the selected tool, but reset it to the original mode. */
HighLightStyle others = _thd.place_mode & ~(HT_DRAG_MASK | HT_DIR_MASK);
if ((_thd.next_drawstyle & HT_DRAG_MASK) == HT_RECT) {
_thd.place_mode = HT_RECT | others;