Codechange: use std::sort() in GUIList

This commit is contained in:
glx
2019-04-11 21:26:02 +02:00
committed by PeterN
parent b9b34f676b
commit 2db88953e7
14 changed files with 189 additions and 188 deletions

View File

@@ -277,10 +277,10 @@ protected:
}
/** Sort servers by name. */
static int CDECL NGameNameSorter(NetworkGameList * const *a, NetworkGameList * const *b)
static bool NGameNameSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
int r = strnatcmp((*a)->info.server_name, (*b)->info.server_name, true); // Sort by name (natural sorting).
return r == 0 ? (*a)->address.CompareTo((*b)->address) : r;
int r = strnatcmp(a->info.server_name, b->info.server_name, true); // Sort by name (natural sorting).
return r == 0 ? a->address.CompareTo(b->address) < 0: r < 0;
}
/**
@@ -288,60 +288,60 @@ protected:
* server. If the two servers have the same amount, the one with the
* higher maximum is preferred.
*/
static int CDECL NGameClientSorter(NetworkGameList * const *a, NetworkGameList * const *b)
static bool NGameClientSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
/* Reverse as per default we are interested in most-clients first */
int r = (*a)->info.clients_on - (*b)->info.clients_on;
int r = a->info.clients_on - b->info.clients_on;
if (r == 0) r = (*a)->info.clients_max - (*b)->info.clients_max;
if (r == 0) r = NGameNameSorter(a, b);
if (r == 0) r = a->info.clients_max - b->info.clients_max;
if (r == 0) return NGameNameSorter(a, b);
return r;
return r < 0;
}
/** Sort servers by map size */
static int CDECL NGameMapSizeSorter(NetworkGameList * const *a, NetworkGameList * const *b)
static bool NGameMapSizeSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
/* Sort by the area of the map. */
int r = ((*a)->info.map_height) * ((*a)->info.map_width) - ((*b)->info.map_height) * ((*b)->info.map_width);
int r = (a->info.map_height) * (a->info.map_width) - (b->info.map_height) * (b->info.map_width);
if (r == 0) r = (*a)->info.map_width - (*b)->info.map_width;
return (r != 0) ? r : NGameClientSorter(a, b);
if (r == 0) r = a->info.map_width - b->info.map_width;
return (r != 0) ? r < 0 : NGameClientSorter(a, b);
}
/** Sort servers by current date */
static int CDECL NGameDateSorter(NetworkGameList * const *a, NetworkGameList * const *b)
static bool NGameDateSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
int r = (*a)->info.game_date - (*b)->info.game_date;
return (r != 0) ? r : NGameClientSorter(a, b);
int r = a->info.game_date - b->info.game_date;
return (r != 0) ? r < 0 : NGameClientSorter(a, b);
}
/** Sort servers by the number of days the game is running */
static int CDECL NGameYearsSorter(NetworkGameList * const *a, NetworkGameList * const *b)
static bool NGameYearsSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
int r = (*a)->info.game_date - (*a)->info.start_date - (*b)->info.game_date + (*b)->info.start_date;
return (r != 0) ? r : NGameDateSorter(a, b);
int r = a->info.game_date - a->info.start_date - b->info.game_date + b->info.start_date;
return (r != 0) ? r < 0: NGameDateSorter(a, b);
}
/**
* Sort servers by joinability. If both servers are the
* same, prefer the non-passworded server first.
*/
static int CDECL NGameAllowedSorter(NetworkGameList * const *a, NetworkGameList * const *b)
static bool NGameAllowedSorter(NetworkGameList * const &a, NetworkGameList * const &b)
{
/* The servers we do not know anything about (the ones that did not reply) should be at the bottom) */
int r = StrEmpty((*a)->info.server_revision) - StrEmpty((*b)->info.server_revision);
int r = StrEmpty(a->info.server_revision) - StrEmpty(b->info.server_revision);
/* Reverse default as we are interested in version-compatible clients first */
if (r == 0) r = (*b)->info.version_compatible - (*a)->info.version_compatible;
if (r == 0) r = b->info.version_compatible - a->info.version_compatible;
/* The version-compatible ones are then sorted with NewGRF compatible first, incompatible last */
if (r == 0) r = (*b)->info.compatible - (*a)->info.compatible;
if (r == 0) r = b->info.compatible - a->info.compatible;
/* Passworded servers should be below unpassworded servers */
if (r == 0) r = (*a)->info.use_password - (*b)->info.use_password;
if (r == 0) r = a->info.use_password - b->info.use_password;
/* Finally sort on the number of clients of the server */
if (r == 0) r = -NGameClientSorter(a, b);
if (r == 0) return NGameClientSorter(a, b);
return r;
return r < 0;
}
/** Sort the server list */