From 2df9c97884c723cc482eba77232acd0f1d58ce88 Mon Sep 17 00:00:00 2001 From: Jonathan G Rennison Date: Tue, 2 Mar 2021 18:55:30 +0000 Subject: [PATCH] Revert "Change: Zero out the gameloop timers when the game is paused" This reverts commit 64686b53ff743d1cc6d8b522abd066bca1420a59. --- src/framerate_gui.cpp | 1 - 1 file changed, 1 deletion(-) diff --git a/src/framerate_gui.cpp b/src/framerate_gui.cpp index 9ac78dc68b..9bd5a2e8e2 100644 --- a/src/framerate_gui.cpp +++ b/src/framerate_gui.cpp @@ -274,7 +274,6 @@ void PerformanceMeasurer::SetExpectedRate(double rate) */ /* static */ void PerformanceMeasurer::Paused(PerformanceElement elem) { - PerformanceMeasurer::SetInactive(elem); _pf_data[elem].AddPause(GetPerformanceTimer()); }